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View Poll Results: Which Class to Start First for Combat Guide Part 2

Voters
19. You may not vote on this poll
  • Barbarian

    0 0%
  • Bard

    0 0%
  • Cleric

    0 0%
  • Druid

    1 5.26%
  • Fighter

    11 57.89%
  • Monk

    1 5.26%
  • Paladin

    1 5.26%
  • Ranger

    0 0%
  • Rogue

    2 10.53%
  • Sorcerer / Wizard / Warlock

    3 15.79%
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  1. #91
    One of the things you can do with Creative Freeform Association:

    • Freestyle singing:
    • No need to be super-duper like this guy, just rhyme or sing to your heart's content by using predetermined few words or sentences.
    • Remember the ways of personalization of PCs, quest, places, etc. in the Player Approach? One of the ways is Doodles (incl. singing a made up song)
    • You can also write lyrics or stories in Stream of Consciousness method, and edit later.


    Ad after 2:58 (Song's end)


    Edit: It was 2:58 not 3:17
    Last edited by Tempered7; January 29th, 2025 at 23:18.
    If you want to solo your way through FGU, I write about Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Actual Play Logs are in Solo Play Adventures. And Solo GM Notes are in GM's Tome of Experiments.
    Now with Multichannel ChitChat - AI Podcast Series.

  2. #92
    ADDED to VIDEOS: The Dragon Slayer - a Four Against Darkness campaign by luckyszilvi

    This one is played in a hex-map with 4AD Ruleset. I think the map is made with Web-based Hex map gen: https://hextml.playest.net/
    It is not entirely digital tabletop so you'll see many paper sheets being edited on the spot.
    Unfortunately, I couldn't find a playlist for it, so I added links to other parts istead.



    Part 2: https://www.youtube.com/watch?v=5SFBqOlzCzE
    Part 3: https://www.youtube.com/watch?v=2tCdh7V53xg
    Part 4: https://www.youtube.com/watch?v=XKn1q8mFcaA
    Part 5: https://www.youtube.com/watch?v=SvO06EH3uXw
    Last edited by Tempered7; January 30th, 2025 at 04:23.
    If you want to solo your way through FGU, I write about Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Actual Play Logs are in Solo Play Adventures. And Solo GM Notes are in GM's Tome of Experiments.
    Now with Multichannel ChitChat - AI Podcast Series.

  3. #93
    ADDED TO PODCASTS: The Official Ironsworn RPG Podcast

    A semi-regular podcast dedicated to the Ironsworn tabletop roleyplaying game, with creator Shawn Tomkin and occasional guests. Ironsworn is an RPG setting written Solo Play or COOP without GM in mind. Digital PDF books are free in https://www.ironswornrpg.com/downloads.



    1: From the Ashes - Building a World
    2: From the Ashes - Creating Characters
    3: From the Ashes - Onward to Rockfall
    4: From the Ashes - Of Boars and Men
    5: From the Ashes - Lost Truth
    6: From the Ashes - Defending Rockfall
    7: From the Ashes - A Giant Problem
    8: From the Ashes - The Temple of Denua
    9: From the Ashes - Swords and Pillars

    Part 1: In this inaugural episode of the official podcast for the Ironsworn tabletop roleplaying game, Shawn and guest Matt Click prepare for their journey into the Ironlands. Together, they take a look at Ironsworn's world-building exercise and craft the details of their setting.

    Part 2: In Episode 2 of the official podcast of the Ironsworn tabletop RPG, Join Shawn and Matt as they create characters and take a first step into the bleak world of their 'From the Ashes' co-op campaign.

    Note: In hopes of someone brings the ruleset and books to FGU. I' m counting on you coding-wizards of SmiteWorks.
    Last edited by Tempered7; January 30th, 2025 at 04:24.
    If you want to solo your way through FGU, I write about Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Actual Play Logs are in Solo Play Adventures. And Solo GM Notes are in GM's Tome of Experiments.
    Now with Multichannel ChitChat - AI Podcast Series.

  4. #94
    ADDED TO PODCASTS: Legend of the Bones by Simon



    ! For Mature Audience ! Frequent detailed descriptions of violence and other mature themes. Listener Discretion Is Advised.

    Grim, Gritty and Grounded! Legend of the Bones is a hybrid of solo Old School Dungeons & Dragons actual play, and dark fantasy audio drama. A story where the roll of the bones determines all. None shall escape the destiny of bone. Played on 1981 D&D Basic Expert Rules with few house rules.

    Too many Episodes: https://legendofthebones.podbean.com/
    His Blog: https://legendofthebones.blogspot.com/2022/05/ with character art, addendum, etc.
    Last edited by Tempered7; January 30th, 2025 at 18:15.
    If you want to solo your way through FGU, I write about Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Actual Play Logs are in Solo Play Adventures. And Solo GM Notes are in GM's Tome of Experiments.
    Now with Multichannel ChitChat - AI Podcast Series.

  5. #95
    One Last Resource ADDED TO:

    Exploration Part III (Hex-Crawling) / Obstacle creation





    00:00 - Intro
    00:30 - Your Mindset is Key ('Prep is Play')
    01:23 - Sandbox Generator, Shadowdark Ruleset
    02:05 - Sandbox Terrain Generation Procedure
    06:38 - Feature Generation
    11:11 - Influence and Factions
    13:43 - Name Generation Procedure
    15:13 - Insight moment 1
    15:48 - Name Generation, cont'd.
    18:11 - Landmarks and Lairs Generation
    23:54 - Tying it all Together
    24:11 - Insight moment 2
    25:44 - Finding the SPARK for your game's beginning
    26:53 - Teaser for next episode



    Last edited by Tempered7; January 30th, 2025 at 21:47.
    If you want to solo your way through FGU, I write about Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Actual Play Logs are in Solo Play Adventures. And Solo GM Notes are in GM's Tome of Experiments.
    Now with Multichannel ChitChat - AI Podcast Series.

  6. #96
    Quote Originally Posted by Tempered7 View Post
    ADDED to Oracles:

    Took a break from Combat Guide to finish Mythic Game Master Emulator v2 (Paid Module) Review.

    It is such a beauty, especially in module form!

    I can't help but send Tana Pigeon my best regards for sharing Mythic with us. v1 has shaped my life in a positive way! *sniff* I'm not crying, nostalgia stuck in my eyes. :')

    And of course I thank Marmus once again for his hardwork and generosity! I am so grateful to both of you.
    FYI - I was asked about setting up the Mythic module items within FG, so I created this video:
    https://youtu.be/78SAwvvhwDQ

  7. #97
    Quote Originally Posted by Marmus View Post
    FYI - I was asked about setting up the Mythic module items within FG, so I created this video:
    https://youtu.be/78SAwvvhwDQ
    EDIT: Oops, I forgot to say. I added this video at the end of the entry.

    Our New Category GM's Tome of Experiments is created with its first item To separate Actual Plays from GM side of things about the sessions. My notes will reside here.

    "Experiments with TTS & AI Voice"

    I turned GM Approach into AI Voice file with Morgan Freeman style narrator voice.
    Last edited by Tempered7; February 16th, 2025 at 04:37.
    If you want to solo your way through FGU, I write about Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Actual Play Logs are in Solo Play Adventures. And Solo GM Notes are in GM's Tome of Experiments.
    Now with Multichannel ChitChat - AI Podcast Series.

  8. #98
    ADDED: Thematic Muses For Everyone - A for Action

    https://www.fantasygrounds.com/forum...e-A-for-Action

    Some songs for action themes in the Theme Table with a new way of using inspiration you might get from any media.
    Next: Songs for Story Themes in the table.
    If you want to solo your way through FGU, I write about Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Actual Play Logs are in Solo Play Adventures. And Solo GM Notes are in GM's Tome of Experiments.
    Now with Multichannel ChitChat - AI Podcast Series.

  9. #99
    ADDED TO Deep Dive > Storytelling Articles:

    Creative Usage of Time In Solo Play

    Note: 1 more and the module is ready! :>
    If you want to solo your way through FGU, I write about Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Actual Play Logs are in Solo Play Adventures. And Solo GM Notes are in GM's Tome of Experiments.
    Now with Multichannel ChitChat - AI Podcast Series.

  10. #100
    # Ode to Heroes and Heroines (Player Approach Part I)

    ADDENDUM IN THE MODULE:

    * 1. Choose a base character: This can be a favorite character, someone you've created, or even a fictional character from a book or movie.

    * 2. Identify traits and characteristics: Think about the character's key traits and characteristics. These can be physical attributes, personality traits, or habits. For example, Drizzt, R. A. Salvatore's most beloved character, is a dark elf in a race that commits atrocities against each other for power. Despite being born in Menzoberranzan, the Underdark, where his race is known for their hate towards surface elves, Drizzt possesses kindness and warmth.

    * 3. Find synonyms or antonyms: For each trait, find an opposite that contrasts with it. In Drizzt's case, he could be compared to a dark elf who is cruel and power-hungry, representing the opposite of his kind-hearted nature. - OR - find a synonym word for a trait and use it to provide Structure or Stability.

    * 4. Exaggerate, understate or contrast traits: Take the chosen traits and their opposites, and either play with them in a way that creates an interesting contrast within the character. For example, Drizzt's kindness might be so strong that it stands out even among those who are ruthless towards him, like his own family members.

    * 5. Ask "What IF" questions: This is to further explore the character's traits and how they interact with others or in various situations. For example, "What if Drizzt had grown up among surface elves instead of dark elves?" or "What if he was as power-hungry as his fellow dark elves?"

    * 6. Compare with other characters: Analyze the character's interactions with other characters to identify similarities and contrasts between them. This can help you develop a deeper understanding of your character and their relationships with others.

    * 7. Iterate and refine: Continue to explore different aspects of the character, adjusting and refining their traits and interactions as needed. You can Combine some of the traits with a conjunction to turn them into the parts of a PC's personality.
    Last edited by Tempered7; February 22nd, 2025 at 18:10.
    If you want to solo your way through FGU, I write about Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Actual Play Logs are in Solo Play Adventures. And Solo GM Notes are in GM's Tome of Experiments.
    Now with Multichannel ChitChat - AI Podcast Series.

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