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  1. #41
    Farratto's Avatar
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    Quote Originally Posted by Thundryn View Post
    Thank you for this great extension. I can't remember how many times in the past this would have come in handy. There is one issue that I've run into however. I just started a new campaign using the full 2024 rules, and my friend's monk just hit level 2 so he got the ability unarmored movement. This gives him an extra 10 feet of movement. However even though we've added the movement to his character sheet in two different ways (upping his base movement from 30 to 40, and also just adding the +10 modifier to the misc area), his listed movement has remained at 30. I disabled the extension, and it then displays correctly at 40 feet. I then turned it back on, and it's showing 30 again. Is there anyone else having this issue? Thanks again for your help!

    EDIT: Ok, I just checked again, and it initially showed 30 after turning the extension back on. Then I opened the cog wheel to look at the modifiers again, and now it's displaying 40 which is correct. The two of us have been playing for a while, so we're pretty proficient at using FGU, and it definitely wasn't working correctly last week. Perhaps something to look into.
    I'm glad it's working well for you. :-)

    Thank you for letting me know about this. I don't have any monks in my group so I haven't personally tested this. From your description, it sounds like it is eventually processing the speed correctly but I need to add some code to give it a "jump start" so it will do it immeadiatley instead of changing a thing, relogging, closing, opening, etc etc. I'll test this and likely get an update out later this week.
    Last edited by Farratto; January 28th, 2025 at 13:35.

  2. #42

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    Thanks again! After last week's session, I just figured it was some sort of display error that would be fixed when I reloaded the game this week. It was still there when I started the session for this week's game, so I looked at the modifiers and they were still shown in the cog wheel display, but weren't showing up under the speed on the top level of the character sheet. I then disabled the extension, checked again, and the display was correct. I then turned the extension back on, and as I stated, initially the speed was displayed at 30, but upon looking at the modifiers again, it updated. Just some additional info for you in hunting down the problem. Keep up the good work!

  3. #43
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    Quote Originally Posted by Thundryn View Post
    Thanks again! After last week's session, I just figured it was some sort of display error that would be fixed when I reloaded the game this week. It was still there when I started the session for this week's game, so I looked at the modifiers and they were still shown in the cog wheel display, but weren't showing up under the speed on the top level of the character sheet. I then disabled the extension, checked again, and the display was correct. I then turned the extension back on, and as I stated, initially the speed was displayed at 30, but upon looking at the modifiers again, it updated. Just some additional info for you in hunting down the problem. Keep up the good work!
    This should be fixed now. Update Fantasy Grounds and let me know if it still doesn't work as expected.

  4. #44

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    Thanks for taking the time to fix this. It indeed does update the speed dynamically when you change it, however a new problem seems to have been introduced. Directly above the speed, the actual word speed is now missing. I disabled the extension, and the word speed returned. Not sure why it goes away with the extension, but the actual changing of the speed works exactly like it should. It's a minor thing at this point. Thanks again for your excellent extension and all your hard work. Keep up the good work!

  5. #45
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    Quote Originally Posted by Thundryn View Post
    Thanks for taking the time to fix this. It indeed does update the speed dynamically when you change it, however a new problem seems to have been introduced. Directly above the speed, the actual word speed is now missing. I disabled the extension, and the word speed returned. Not sure why it goes away with the extension, but the actual changing of the speed works exactly like it should. It's a minor thing at this point. Thanks again for your excellent extension and all your hard work. Keep up the good work!
    oh my goodness, how did I miss that? lol. It should be fixed now.
    Last edited by Farratto; February 4th, 2025 at 14:34.

  6. #46
    There is a current conflict with MNM Character Sheet Tweaks where the movement speed window overlaps the passive perception window on the main tab of the character sheetScreenshot 2025-02-09 084659.jpg I posted in MNM discord server but no reply there yet. Busy guy

  7. #47
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    Quote Originally Posted by Ballzack View Post
    There is a current conflict with MNM Character Sheet Tweaks where the movement speed window overlaps the passive perception window on the main tab of the character sheetScreenshot 2025-02-09 084659.jpg I posted in MNM discord server but no reply there yet. Busy guy
    thanks for letting me know. I'll see what I can do

  8. #48
    I've noticed that there's a bug where, when a target's speed is set to a number, say 35 when you load into the game with the extension, and then you go and manually change the speed using the cog menu to input new data, it doesn't update to show the new correct base speed, in the speed field (not the marker added by the extension, but the default field for speed). Even if you reload the game.

    I had a ranger whose speed was set to 35 prior to using the extension. After tinkering with effects for the extension, it was reading 35 base, but 40 modified (5 more than it should, after double-counting the boost). So, I went in and removed the prior adjustment to his base speed, to let the effect modify it instead. But after modifying it, it was still reading base 35, modified 40 (should have been 30, modified 35). Is this a known bug? Or am I doing something wrong?

    I closed out of the game, removed WtW. Opened the game again without it. Closed out again, and then re-added the addon, and opened it again. Problem persists.
    Clearly there's some kind of desynch happening between what is being displayed and what is under the hood. Or I'm being stupid and I've missed something.

    Manually modifying the speed field in general seems not to work correctly at the moment.

    image_2025-03-12_054905605.png
    Last edited by Fingersome; March 12th, 2025 at 06:51.

  9. #49
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    Quote Originally Posted by Fingersome View Post
    I've noticed that there's a bug where, when a target's speed is set to a number, say 35 when you load into the game with the extension, and then you go and manually change the speed using the cog menu to input new data, it doesn't update to show the new correct base speed, in the speed field (not the marker added by the extension, but the default field for speed). Even if you reload the game.

    I had a ranger whose speed was set to 35 prior to using the extension. After tinkering with effects for the extension, it was reading 35 base, but 40 modified (5 more than it should, after double-counting the boost). So, I went in and removed the prior adjustment to his base speed, to let the effect modify it instead. But after modifying it, it was still reading base 35, modified 40 (should have been 30, modified 35). Is this a known bug? Or am I doing something wrong?

    I closed out of the game, removed WtW. Opened the game again without it. Closed out again, and then re-added the addon, and opened it again. Problem persists.
    Clearly there's some kind of desynch happening between what is being displayed and what is under the hood. Or I'm being stupid and I've missed something.

    Manually modifying the speed field in general seems not to work correctly at the moment.

    image_2025-03-12_054905605.png
    Thank you for reporting. I'll take a look.

  10. #50
    Farratto's Avatar
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    Quote Originally Posted by Fingersome View Post
    I've noticed that there's a bug where, when a target's speed is set to a number, say 35 when you load into the game with the extension, and then you go and manually change the speed using the cog menu to input new data, it doesn't update to show the new correct base speed, in the speed field (not the marker added by the extension, but the default field for speed). Even if you reload the game.

    I had a ranger whose speed was set to 35 prior to using the extension. After tinkering with effects for the extension, it was reading 35 base, but 40 modified (5 more than it should, after double-counting the boost). So, I went in and removed the prior adjustment to his base speed, to let the effect modify it instead. But after modifying it, it was still reading base 35, modified 40 (should have been 30, modified 35). Is this a known bug? Or am I doing something wrong?

    I closed out of the game, removed WtW. Opened the game again without it. Closed out again, and then re-added the addon, and opened it again. Problem persists.
    Clearly there's some kind of desynch happening between what is being displayed and what is under the hood. Or I'm being stupid and I've missed something.

    Manually modifying the speed field in general seems not to work correctly at the moment.

    image_2025-03-12_054905605.png
    It should work now

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