Fantasy Grounds Merchandise
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  1. #181
    Trenloe's Avatar
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    Quote Originally Posted by Xargun View Post
    I am trying to add a skill check to a spell but everytime I do it is blank and hidden. If I click on the edit button I can kind of see it but you cannot click on it to open the window to configure the skill check.

    Xargun
    Skill checks aren't currently supported in spells.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #182
    Trenloe's Avatar
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    Quote Originally Posted by Xargun View Post
    I noticed in my game last night - and thinking about it I have noticed it previously too - when the Notice pops into the Chat window any icons (like those for 1-action, reaction, etc..) do not copy over correctly. Not a big deal, but thought I would report it.

    Xargun
    The action symbols aren't specifically being displayed in chat - i.e. there's nothing to extract the action count from a spell or activity. It's only when the action symbol is in the title of the action that it won't display in chat. We'd need to change all of the chat fonts to support the action symbols. As it's not a specific piece of functionality, and themes use different fonts, it's not something that's on our radar to address action symbols in chat text. At some point in the future the ability to do more with displays in chat will be available in FG (no timeline for that) so I'm tending to hold off any chat updates that aren't a high priority.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #183
    Quote Originally Posted by Trenloe View Post
    Skill checks aren't currently supported in spells.
    Ok - thought I was doing something wrong Thanks

  4. #184
    Quote Originally Posted by Trenloe View Post
    The action symbols aren't specifically being displayed in chat - i.e. there's nothing to extract the action count from a spell or activity. It's only when the action symbol is in the title of the action that it won't display in chat. We'd need to change all of the chat fonts to support the action symbols. As it's not a specific piece of functionality, and themes use different fonts, it's not something that's on our radar to address action symbols in chat text. At some point in the future the ability to do more with displays in chat will be available in FG (no timeline for that) so I'm tending to hold off any chat updates that aren't a high priority.
    Sounds good. thanks for the response.

  5. #185
    How do my players upgrade their characters?

    i tried adding the new Player core abilities on the tracker which seemed to work but now the character sheet says Sorcerer2/Sorcerer1. Previously when looking at the character it said that it was created with an old set of rules.

    Sorry if it's a dumb question.

  6. #186
    When a PC levels up, have them open their Tracker (it's a button on the main tab of their car sheet), and click the Add a Level button. Then read what shows up in the tracker log for what is automated and what needs to be manually done.

  7. #187
    Sorry, I really didn't word that very well.
    What i meant is that I've upgraded the current campaign that we're playing from old 2e to the remastered Gm, player and player 2 core. I did this by typing 'remastered'
    In the chat window.
    However two of the PCs are stuck on the old 2e format.

    One, a sorcerer the other a monk.

    As an example under the new core rules a sorcerer gets 'sorceress potency' as a class feature.

    I semi solved it by adding a level of sorcery from the new core rules which then added sorceress potency but also duplicated others. I then deleted all the duplicate features.
    Before I carry on is there a more elegant way to update?

    Also if this question should be asked elsewhere in the forum please let me know.
    Last edited by Oladahn; February 23rd, 2025 at 11:59. Reason: Autocorrect

  8. #188
    Trenloe's Avatar
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    Quote Originally Posted by Oladahn View Post
    Sorry, I really didn't word that very well.
    What i meant is that I've upgraded the current campaign that we're playing from old 2e to the remastered Gm, player and player 2 core. I did this by typing 'remastered'
    In the chat window.
    However two of the PCs are stuck on the old 2e format.

    One, a sorcerer the other a monk.

    As an example under the new core rules a sorcerer gets 'sorceress potency' as a class feature.

    I semi solved it by adding a level of sorcery from the new core rules which then added sorceress potency but also duplicated others. I then deleted all the duplicate features.
    Before I carry on is there a more elegant way to update?

    Also if this question should be asked elsewhere in the forum please let me know.
    When changing from a legacy to a remastered campaign PC sheets aren't "upgraded" - for many reasons, mostly because just deciding to use the remastered ruleset doesn't necessarily mean everything on the PC sheet should be changed. Plus, to auto upgrade a PC sheet requires a list of all of the abilities/features/feats and how they've changed from legacy to remastered, with that coded into FG. That's a lot of FG coding work, with some things that couldn't be updated automatically anyway - i.e. it could introduce errors.

    The recommendation is to either rebuild with a new character - this is probably the best approach if the PCs are lower levels. Or, make a copy of the PC as a backup (the GM does this by drag/dropping the PC in the Character Selection window), then remove the abilities, feats and features and add back in the ancestry, background and class records. Or, do it as you've done - if you're aware of the differences, add in the remastered records and remove any old legacy data from the PC sheet.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #189
    edit: Trenloe got his reply in before I did - his is much more detailed

    Ah - I don't know if this is the best way to solve it, but what I did when we converted was to actually create a new character using only the remastered books --- because Sorcerer from pre-remaster and Sorcerer from remaster are technically two different classes (at least from a computer's perspective).

    So we created a new character, levelled it up to whatever level we were at, choosing the same (or remaster equivalent) feats and abilities, and then just moved the inventory over.

  10. #190
    Thanks for the assistance guys, much appreciated.

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