Cosmere RPG Beta Launch
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  1. #21
    I like the initiative indicators. I can remove that from my extension. I see you added the ability to use assets in bitmapwidgets now. Thats a huge gamechanger for me.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  2. #22
    Assets in bitmap widgets have been around for a while; but the floor display is new.

    Regards,
    JPG

  3. #23
    Hmm. I just have missed that somewhere. I haven’t seen any documentation for it. I remember asking about it a few years back but haven’t looked much since
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  4. #24
    Could someone post a screenshot of the initiative indicators? I'm having trouble finding it

  5. #25
    Quote Originally Posted by Farratto View Post
    Could someone post a screenshot of the initiative indicators? I'm having trouble finding it
    Make sure you are in test and do an update. then its in the Options.



    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  6. #26
    These look awesome. Look forward to playing around with them, and seeing how my players react.

  7. #27
    LordEntrails's Avatar
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    Gotta agree, never knew I needed these initiative trackers but they are great! Have to admit when I've run games with many NPCs it was always a challenge and I never liked the re-center option but it was the best we had.

    edit: I would love to see something similar for targeting!

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  8. #28
    Quote Originally Posted by LordEntrails View Post
    Gotta agree, never knew I needed these initiative trackers but they are great! Have to admit when I've run games with many NPCs it was always a challenge and I never liked the re-center option but it was the best we had.

    edit: I would love to see something similar for targeting!
    I have had an extension on DMsGuild and now the Forge for several years that does just that. Both the initiative indicator and targeting indicators. It will need an update after this release, but the functionality has been available.

    https://forge.fantasygrounds.com/shop/items/1603/view
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  9. #29
    Thank you for the screenshots and thank you very much MoonWizard for adding module indicators to the custom effects list. HUGE time saver going forward.

  10. #30
    When a token has init indicator it no longer has the hover over to see the threat/reach range.
    When a token has init indicator it no longer changes the curser to a hand showing it's draggable or whatever.

    This is only with the OVER setting, UNDER setting works correctly.
    Last edited by MrDDT; Today at 07:05.

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