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February 3rd, 2025, 00:38 #21
I like the initiative indicators. I can remove that from my extension. I see you added the ability to use assets in bitmapwidgets now. Thats a huge gamechanger for me.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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February 3rd, 2025, 00:57 #22
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,685
Assets in bitmap widgets have been around for a while; but the floor display is new.
Regards,
JPG
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February 3rd, 2025, 01:31 #23
Hmm. I just have missed that somewhere. I haven’t seen any documentation for it. I remember asking about it a few years back but haven’t looked much since
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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February 3rd, 2025, 13:45 #24
Could someone post a screenshot of the initiative indicators? I'm having trouble finding it
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February 3rd, 2025, 13:49 #25For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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February 3rd, 2025, 15:53 #26
- Join Date
- Nov 2023
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- 10
These look awesome. Look forward to playing around with them, and seeing how my players react.
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February 3rd, 2025, 16:24 #27
Gotta agree, never knew I needed these initiative trackers but they are great! Have to admit when I've run games with many NPCs it was always a challenge and I never liked the re-center option but it was the best we had.
edit: I would love to see something similar for targeting!
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February 3rd, 2025, 16:31 #28
I have had an extension on DMsGuild and now the Forge for several years that does just that. Both the initiative indicator and targeting indicators. It will need an update after this release, but the functionality has been available.
https://forge.fantasygrounds.com/shop/items/1603/viewFor support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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Yesterday, 15:05 #29
Thank you for the screenshots and thank you very much MoonWizard for adding module indicators to the custom effects list. HUGE time saver going forward.
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Today, 06:38 #30
When a token has init indicator it no longer has the hover over to see the threat/reach range.
When a token has init indicator it no longer changes the curser to a hand showing it's draggable or whatever.
This is only with the OVER setting, UNDER setting works correctly.Last edited by MrDDT; Today at 07:05.
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