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  1. #11
    I don't know about older editions Undermountain. Is it just the first level?. Are more levels planned?

    Thanks in advance
    Last edited by arkanis; January 24th, 2025 at 21:28.

  2. #12
    LordEntrails's Avatar
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    Quote Originally Posted by arkanis View Post
    I don't know about older editions Undermountain. Is it just the first level?. Are more levels planned?

    Thanks in advance
    Other levels are planned. But you need to set your expectations. It took me at least 3000 & maybe well over 4000 hours to create this one level. I now have templates and knowledge that will shorten that cycle for future levels, but the task of doing more than a dozen levels IS daunting

    Though if there are creators who want to collaborate on the other levels, I'm listening
    Last edited by LordEntrails; January 24th, 2025 at 22:05.

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  3. #13
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    Wow. So much detail. I love that all the areas are pinned to one map, and you included all the location maps for an option to use. I am pretty full at the moment in my game schedule, but I do plan on putting some players on the map in the future.
    ~Drake

  4. #14
    LordEntrails's Avatar
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    Quote Originally Posted by DrakePD View Post
    Wow. So much detail. I love that all the areas are pinned to one map, and you included all the location maps for an option to use. I am pretty full at the moment in my game schedule, but I do plan on putting some players on the map in the future.
    Glad to hear it. Can't wait to hear some play reports

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  5. #15
    I can't thank you enough for bringing my sweet obsession from Neverwinter Nights times into FGU!

    I remember I played a fan made module and later with the Enhanced Edition, spent so many hours in the "Endless Dungeon" DLC.
    Since then, Halaster is my hero in the entire D&D universe! Not because he is an obsessive maniac (for reasons that I will not give spoilers about) but because he taught me how to create a living, breathing, character with a unique personality. Oh, and Durnan... That poor old fool was the reason for my loss of many-a well crafted PCs with my HC only rule, LOL.

    Since you put a decade of effort into this, it will be My First "Play Published Adventures Solo" Playthrough.
    I was cooking some characters at the back of my mind while writing the solo guide and always coming short for teaching purposes.
    I checked its content in a fast skim-read to not get any spoilers after I read "How to Prep," part and IT. IS. ENDLESS!..

    My aim with the solo playthrough is to use the methods I wrote in practical ways to teach people how do they look in hot action.
    And I'm already working my cogs to absorb themes and concepts to intertwine some of the hooks while adding my own touch.

    Man, I could write a WHOLE TOME about it but let me not bore you with details.

    NOTE: I provided 2 pics in the attachments but I don't know how to explain them except "FGU somehow shrinked the LoS in them." Because LoS looks like the shape of the room but somehow with wrong proportions. Hope it helps.

    NOTE 2: Character can't pass beyond the LoS lines.

    EDIT: This was before and after I updated FGU.

    EDIT 2: MOTHER OF ALL MAPS!

    Édith Piaf: In addition to 4 x Lvl 3 Party, I have plans for a 7th level martial with moderate melee and range abilities and decent perception. *rubs hands together* :>
    Attached Images Attached Images
    Last edited by Tempered7; January 30th, 2025 at 05:29.
    If you want to solo your way through FGU, I write about Solo RPG methods and reviews in my All Things Solo blog.
    Actual Play Logs are in Solo Play Adventures.

  6. #16
    LordEntrails's Avatar
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    Thanks and I'm excited to see what you do with it

    On the LOS, their was a bug with FG that caused the xml to be offset from it's proper location. This has been fixed in FG, but means I have to re-export all the xml for the assets (maps are fine). But, there is still a second bug about lightning being offset that I'm hoping will be fixed soon. Since it too will probably mean I have to re-export all the xml, I'm waiting to see if this is fixed in the upcoming build that is in test. It's over 300 maps I will have to re-export so I was hoping to only do it once.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  7. #17
    Good luck on fixing it. I hope it won't give you a too much trouble and it will be done like a breeze. Fingers crossed
    If you want to solo your way through FGU, I write about Solo RPG methods and reviews in my All Things Solo blog.
    Actual Play Logs are in Solo Play Adventures.

  8. #18
    Man, IM SO HAPPY! It's fixed! I wanted to give you the news first.

    But I only looked at 1 map not to get any spoilers. The LoS lines are where they should be and my character can move!
    If you want to solo your way through FGU, I write about Solo RPG methods and reviews in my All Things Solo blog.
    Actual Play Logs are in Solo Play Adventures.

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