Thread: 5E - Better Combat Effects Gold
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January 6th, 2025, 18:55 #661
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January 6th, 2025, 20:08 #662
- Join Date
- Dec 2015
- Posts
- 10
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January 9th, 2025, 22:22 #663
Is there a way to achieve this with BCEG (or something else)?
Make an actor be healed by necrotic damage instead of taking it?
Make an actor take radiant damage instead of being healed by normal healing?
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January 9th, 2025, 22:28 #664-MrDDT
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Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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January 9th, 2025, 23:04 #665
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January 20th, 2025, 16:34 #666
Version Update v5.44
Feature: Conditions Incapacitated, Stunned, Unconscious, Paralyzed, Petrified now remove concentration when added
Feature: 2024 Conditions Incapacitated, Stunned, Unconscious, Paralyzed, Petrified impose disadvantage on init rolls
Feature: DMGFLOOR will set the minimum raw roll value for a damage die to the mod value
Feature: damagetype ignoreresist which causes all the other damage descriptors to ignore resistances
Fixed: Conflict with ROLLON ext. ROLLON not working
Fixed: EXPIREADD to respect conditionals
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January 21st, 2025, 01:20 #667
- Join Date
- Apr 2020
- Posts
- 108
When Expend on an effect is set to Disable when Used, the effect is removed on a short or long rest. It should not be.
My case use: Sneak Attack; DMG: 3d6; Disable on Use; Activate any Turn; duration 0. Should be on forever but we keep having to reapply after a rest.
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January 21st, 2025, 20:18 #668
I didn't think there was a way to perform the ONTURN without needing that second extension using BCEG...is there?
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January 21st, 2025, 20:33 #669
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January 21st, 2025, 22:31 #670
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