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  1. #661
    Quote Originally Posted by Vaall View Post
    Here is the correct link for the expansion (copying mistake):


    https://forge.fantasygrounds.com/shop/items/741/view
    This is the best way I have found and I use it all the time.

  2. #662
    Quote Originally Posted by Vaall View Post
    Here is the correct link for the expansion (copying mistake):


    https://forge.fantasygrounds.com/shop/items/741/view
    Thanks guys, that gave me just what I needed. Appreciate it.

    Reela k'Dor
    Let Honor Guide and Protect You

  3. #663
    Is there a way to achieve this with BCEG (or something else)?

    Make an actor be healed by necrotic damage instead of taking it?

    Make an actor take radiant damage instead of being healed by normal healing?

  4. #664
    Quote Originally Posted by rocketvaultgames View Post
    Is there a way to achieve this with BCEG (or something else)?

    Make an actor be healed by necrotic damage instead of taking it?

    Make an actor take radiant damage instead of being healed by normal healing?
    You can use Blissful Ignorance ext for this and use the ABSORB effect.

  5. #665
    Quote Originally Posted by rocketvaultgames View Post
    Is there a way to achieve this with BCEG (or something else)?

    Make an actor be healed by necrotic damage instead of taking it?

    Make an actor take radiant damage instead of being healed by normal healing?
    I thought it was somewhere... just assumed BCEG. Thanks!

  6. #666
    Version Update v5.44

    Feature: Conditions Incapacitated, Stunned, Unconscious, Paralyzed, Petrified now remove concentration when added
    Feature: 2024 Conditions Incapacitated, Stunned, Unconscious, Paralyzed, Petrified impose disadvantage on init rolls
    Feature: DMGFLOOR will set the minimum raw roll value for a damage die to the mod value
    Feature: damagetype ignoreresist which causes all the other damage descriptors to ignore resistances
    Fixed: Conflict with ROLLON ext. ROLLON not working
    Fixed: EXPIREADD to respect conditionals

  7. #667
    When Expend on an effect is set to Disable when Used, the effect is removed on a short or long rest. It should not be.
    My case use: Sneak Attack; DMG: 3d6; Disable on Use; Activate any Turn; duration 0. Should be on forever but we keep having to reapply after a rest.

  8. #668
    I didn't think there was a way to perform the ONTURN without needing that second extension using BCEG...is there?

  9. #669
    Quote Originally Posted by ColoradoGM View Post
    When Expend on an effect is set to Disable when Used, the effect is removed on a short or long rest. It should not be.
    My case use: Sneak Attack; DMG: 3d6; Disable on Use; Activate any Turn; duration 0. Should be on forever but we keep having to reapply after a rest.
    For BCEG for sneak attack to work correct the code is:

    Sneak Attack; SNEAKATK; Activate any Turn; duration 0.

    That is it, that's all you need.

  10. #670
    Quote Originally Posted by ColoradoGM View Post
    When Expend on an effect is set to Disable when Used, the effect is removed on a short or long rest. It should not be.
    My case use: Sneak Attack; DMG: 3d6; Disable on Use; Activate any Turn; duration 0. Should be on forever but we keep having to reapply after a rest.
    This is FG RAW behavior. I've never noticed it before because I use clock adjuster which nukes that FG code from existence. Might nuke it myself just to be sure but in the meantime use clock adjuster and all will be well.

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