-
March 21st, 2024, 15:24 #371
- Join Date
- Jan 2018
- Posts
- 18
-
January 13th, 2025, 21:24 #372
V1.72 - Update - many NPCs have limited vision and the text in their senses of "blind beyond..." so EE will now add VISMAX: x effect where x is the last distance before this text in senses. This makes the vision of that NPC work properly within its limits. Add the "blind beyond..." WOTC standard text to NPC senses you want to limit vision on will also automatically add this effect when adding an NPC into the CT. Code courtesy of Farratto.
This came about when I realized blind things could see forever in ambient light or see light sources outside of their blindsense or tremorsense (as they had no other types of vision). My solution was not as elegant as Farratto's to the problem so am using his. WOTC data already has senses with "Blind beyond..." keywords that can be used to apply a VISMAX: x limit to vision based on distance found in senses before that keyword set. Option also provided defaulted to on so you can turn it off.
From users perspective they have to do nothing as when an NPC that meets requirements is added into CT the effect will automatically be added to it.Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks