Quote Originally Posted by rocketvaultgames View Post
Is there any way to have both of the following work on the same actor at the same time?

Make the actor be healed by necrotic damage instead of taking it AND take damage instead of being healed by normal healing?

Independently these both function, but together taking necrotic damage results in being damaged...

ABSORB: necrotic
HEALEDMULT: -1
Now with the update you can code this with.

ABSORB: necrotic
HEALEDMULT: 0 all


The cool new thing is you can now also make it like old D&D where Undead creatures can be healed by Necrotic damage but be hurt by healing damage.

If you want that you would do.

ABSORB: necrotic
HEALEDMULT: -1 radiant