Thread: Windows movement lags
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January 11th, 2025, 22:20 #11
Higher than 60fps isn't necessary, but there is a noticeable dip in smoothness when dragging windows around compared to 144fps (or 240fps!). i.e. 144+ looks better than 60 though it doesn't affect game play.
There are certainly some windows that lag to well below 60fps regardless of hardware power (dice, party sheet... maybe a couple of others.)
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January 12th, 2025, 18:02 #12
Just FYI, I/we see lag with FGU all the time and always have, sometimes it's been so bad we've just gone theatre of the mind and not used FGU, it got really bad right after v4.6, but settled a bit again after a handful of hotfix pushes, it's been what I'd call "Normal" since 4.6.3. Again, we're on a lan between the DM PC and Players PC, (only one Player PC connected for us), I currently have seen lag in FGU the most when trying to adjust or draw LOS occluders. Since 4.6 there are times, like this morning when I'm waiting 20 to 30 seconds at a time for FGU to respond to a single occluder request and it doesn't matter what machine I'm running it on. We're a family of gamers and have seven different PCs I can access ranging from a beast game machine that's six years old up to a machine bought last year, all with high end gaming capabilities, FGU is the only game software we run where I see lag. (other than normal online mmo server issues)
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