GI JOE RPG Launch
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  1. #81
    Kelrugem's Avatar
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    Any extension which changes how effects are handled are a good start for testing incompatibilities, like BCEG; Advanced Effects also, I think. By the way, the Height extension is not needed anymore, that is now built-in

    thanks for the effort regarding testing! But no rush of course, hehe

    Quote Originally Posted by JuliTutu View Post
    Indeed, when I only load your extension it works really well!

    I'm using the following extensions:

    Advance Effects
    Ammunition Manager
    Aura Effects
    BCEG
    Bllissful Ignorance
    Character Sheet Dice Tower
    Coins Weight
    Effect Builder
    Effect Builder Plugin - 5e
    Effective NPC
    Encumbrance Tracker
    Exhausted
    Extraplanar Containers
    Extraplanar Containers Custom Config
    Generic Actions Layer
    Jack of All Things
    Life Ledger
    Master's Amulet
    Pets
    Power Up
    Prepared Enhancement
    Rolling Mirror
    Size Matters
    TEMPO adn ROLLON effects
    Turbo
    Undead Fortitude
    Walk This Way
    Actions Abilities
    Additional Storage
    Advantages
    Automatic Flanking and Range
    Carrier
    Floating Tabs
    Generic Actions
    Jack of All Trades
    Polymorphism
    Scribe
    Equipped Effects
    Map Parcel
    Ammo Manager
    Auto Wild Magic
    Chat Effects
    Height
    Legendary Assistant
    Reactions
    Skill Floor
    Bayne's Emporiom
    MNM Consumable Items
    MNM Module UI
    MNM Spellcaster Helper
    Random Spellbook
    WindowSaverX2

    I'll be testing one by one which one has the conflict. Any Idea from which start?

  2. #82
    Quote Originally Posted by Kelrugem View Post
    Any extension which changes how effects are handled are a good start for testing incompatibilities, like BCEG; Advanced Effects also, I think. By the way, the Height extension is not needed anymore, that is now built-in

    thanks for the effort regarding testing! But no rush of course, hehe
    Hi!! Sorry for the delay! I found that the extension that has problems with ROLLON is Better Combat Effects Gold.
    From the way it works, I get the feeling that the problem has to do with the function linked to the "DUR" effect. But it's just a hunch, I'm not a developer!

    I look forward to hearing about an update!

    Thanks!!

  3. #83
    Kelrugem's Avatar
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    Quote Originally Posted by JuliTutu View Post
    Hi!! Sorry for the delay! I found that the extension that has problems with ROLLON is Better Combat Effects Gold.
    From the way it works, I get the feeling that the problem has to do with the function linked to the "DUR" effect. But it's just a hunch, I'm not a developer!

    I look forward to hearing about an update!

    Thanks!!
    Thanks Then I will contact Ryan about that issue

    (and no worries for the delay of course )

  4. #84
    Quote Originally Posted by Kelrugem View Post
    Thanks Then I will contact Ryan about that issue

    (and no worries for the delay of course )
    Hi!! Any news about the incompatibility with BCEG?

  5. #85
    Kelrugem's Avatar
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    Quote Originally Posted by JuliTutu View Post
    Hi!! Any news about the incompatibility with BCEG?
    Hi

    Sorry, I had no time yet I was until now at a conference in Taipei in Taiwan and gave a talk there etc

    I hope I can tackle that over the holidays

    Thanks for your patience

  6. #86
    Quote Originally Posted by Kelrugem View Post
    Hi

    Sorry, I had no time yet I was until now at a conference in Taipei in Taiwan and gave a talk there etc

    I hope I can tackle that over the holidays

    Thanks for your patience
    Nothing to apologize! Thanks to you!!

  7. #87
    I am late to the party but... I see this extension is for D&D 5e but does anyone know if it will work for Pathfinder 2e ?

    Xargun

  8. #88
    Kelrugem's Avatar
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    Quote Originally Posted by Xargun View Post
    I am late to the party but... I see this extension is for D&D 5e but does anyone know if it will work for Pathfinder 2e ?

    Xargun
    Out of the box this extension sadly won't work for PF2

  9. #89
    Kelrugem's Avatar
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    Quote Originally Posted by JuliTutu View Post
    Nothing to apologize! Thanks to you!!
    The next patch of BCEG should fix the issue, thanks to rhagelstrom, they fixed the incompatibility

  10. #90
    Quote Originally Posted by Kelrugem View Post
    The next patch of BCEG should fix the issue, thanks to rhagelstrom, they fixed the incompatibility
    Misread that. Ignore this post.

    Xargun
    Last edited by Xargun; January 23rd, 2025 at 20:29.

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