DICE PACKS BUNDLE
  1. #1

    splash damage effect

    Greetings.

    I don't know if this has been asked or not.. probably, but i couldn't seem to find it.

    in PF1 game, player is playing an alchemist. the bomb hits the main creature for X damage but then all creatures within 5' are supposed to get splash damage, reflex save for half.

    I figured out how to do the damage part but I am lost on the save part. Can anyone tell me how I get the system to automatically roll the reflex save for the targets and then halve damage for those that make their save?

    Any help is appreciated.

  2. #2
    Kelrugem's Avatar
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    Quote Originally Posted by steff View Post
    Greetings.

    I don't know if this has been asked or not.. probably, but i couldn't seem to find it.

    in PF1 game, player is playing an alchemist. the bomb hits the main creature for X damage but then all creatures within 5' are supposed to get splash damage, reflex save for half.

    I figured out how to do the damage part but I am lost on the save part. Can anyone tell me how I get the system to automatically roll the reflex save for the targets and then halve damage for those that make their save?

    Any help is appreciated.
    FG can automate reflex save -> half damage stuff If you want, you can check the settings for fireball to see how this can be input into FG (so, you'd need a separate cast button for the splash stuff; in particular you roll separately for the two types of the target. However, then FG will roll separate damage rolls for both types since FG cannot automatically recognize who is a splash and non-splash target (not without cumbersome manipulation)).

    Alternatively, you can just do the splash target damage manually

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