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December 15th, 2024, 15:13 #1
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Masked ambient lighting not working for players
Maybe related to "Explored parts of the map stay black in v4.6.1"?
https://www.fantasygrounds.com/forum...lack-in-v4-6-1
I added a masked area of ambient light (Daylight) for the one light filled room in "Player Map - Dungeon of Deception" from the Tomb of Annihilation module. But the room is still not lighted for my players. All other lights work as they should. The player vision preview on GM side shows the correct lighting as well!
The PC has dark vision, but there is a real light at the entrance. You can see the color transition to gray. Everybody should be able to see in the room filled with sunlight.
GM with player vision preview
Screenshot-ambient-gm.jpg
Actual player vision
Scrrenshot-ambient-player.jpg
PC without darkvision
Scrrenshot-ambient-player-no-dark-vision.jpg
This is version 4.6.1
D&D 5E (legacy)
Extensions:
Legacy - Baron (official theme)
from the Forge:
Pets
Spell Action Info
5E - Polymorphism FGULast edited by Speculi; December 15th, 2024 at 15:30. Reason: added FG version and extensions info
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December 15th, 2024, 15:45 #2
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I wanted to see if ambient light in general is an issue and discovered this:
(1) ambient light
(2) masked are for no light
(3) "hole" inside the masked area to have light again (what I did for my sunlit room as well)
Screenshot-ambient-test.jpg
Player view
Screenshot-ambient-test-player.jpg
Not sure if that ever worked or not, but seems like holes in the masked area are not possible at the moment.
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December 15th, 2024, 19:21 #3
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Thanks, I've bumped this to Carl to review.
Regards,
JPG
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December 17th, 2024, 22:05 #4
There was a bug rendering ambient lighting when ambient shadows were disabled. This change has been committed but won't be available until the next update. With the fix in place, I was unable to reproduce the error with the masking. Can you provide a copy of the campaign? Thanks.
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December 17th, 2024, 23:36 #5
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This issue should be addressed in v4.6.2 of the client. Please run a new Check for Updates, and let us know if you are still having any issues.
Regards,
JPG
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December 18th, 2024, 00:47 #6
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I've send the campaign to support, with the request to forward it to you.
You might already have it from my previous ticket, but the new version will also have my current test data.
Unfortunately it still happens for me, when I connect with a second instance as a player. The ambient light doesn't work for the client, but the GM sees it how it should be.
Try the map "Omu Cellar Vault" which I set up for testing. There is one PC on the map called "Heb Enwau". If I connect with a second instance and use the character to play, I don't see the light area in the room.
My actual example where I stumbled over this is set up on the map "Player Map - Dungeon of Deception" from ToA, the room on the right side with the checker board floor should be lit, but it isn't for my players.
Please let me know if you need any further information or if I can be of assistance in another way.
Edit: Yes, I did run the update for 4.6.2 before testing again.
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December 18th, 2024, 01:06 #7
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I created a simple test campaign without any extensions. Only loaded player handbook and FG battle maps modules.
Please see map "BattleMap01". The area in the upper left should be filled with light, but for a player connecting, it isn't.
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December 18th, 2024, 01:59 #8
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Thanks; I've sent the campaign to Carl.
Regards,
JPG
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January 10th, 2025, 20:28 #9
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We just pushed a new update that should fix this issue. Please run a new Check for Updates, and let us know if still seeing an issue.
Regards,
JPG
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January 10th, 2025, 23:57 #10
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Thanks. I just tried it in my test campaign and I'm not seeing the issue anymore.
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