Thread: splash damage effect
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January 10th, 2025, 23:44 #1
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- Aug 2015
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splash damage effect
Greetings.
I don't know if this has been asked or not.. probably, but i couldn't seem to find it.
in PF1 game, player is playing an alchemist. the bomb hits the main creature for X damage but then all creatures within 5' are supposed to get splash damage, reflex save for half.
I figured out how to do the damage part but I am lost on the save part. Can anyone tell me how I get the system to automatically roll the reflex save for the targets and then halve damage for those that make their save?
Any help is appreciated.
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January 11th, 2025, 17:45 #2
FG can automate reflex save -> half damage stuff If you want, you can check the settings for fireball to see how this can be input into FG (so, you'd need a separate cast button for the splash stuff; in particular you roll separately for the two types of the target. However, then FG will roll separate damage rolls for both types since FG cannot automatically recognize who is a splash and non-splash target (not without cumbersome manipulation)).
Alternatively, you can just do the splash target damage manuallyMy extensions for 3.5e and Pathfinder
Bug reports please here
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