Thread: r/w languages
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January 10th, 2025, 15:31 #1
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r/w languages
I have to say, I'm incredibly impressed with the quality of this ruleset. I'm curious about the existence of individual R/W toggles for the languages, though -- is there any situation in the game where someone can only read or write a language but not both? I would have thought a single literate/illiterate toggle would have sufficed, but I may be overlooking something.
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January 10th, 2025, 15:57 #2
I don't know this ruleset specifically but in other rulesets there's no such toggle. Characters 'know' a language; whether they can only read it or speak it would be theatre of the mind.
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January 10th, 2025, 16:01 #3
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In this specific ruleset R/W toggles have been implemented on each language, which is a nice QOL feature since whether or not you know how to read/write each individual language you know is mechanically built into the rules. I was just wondering if having separate toggles for both read and write might not be overly granular, since AFAIK there's no mechanical provision in the rules for having one without the other.
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January 10th, 2025, 16:50 #4
Ah, sorry. I misread your post. I thought you were looking for such a toggle.
It would be unusual to not be able to write a language that you can speak or speak a language that you can't read. But I have actually met such people irl; so it's certainly a thing. Mechanically the only thing I can think would have an impact would be if an NPC spoke to the party in another language or the party found something written in another language, and so someone in the party might be able to not be able to translate even though they have knowledge of the language.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 12th, 2025, 11:59 #5
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January 12th, 2025, 19:37 #6
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Right, same here, which is why I was asking. The way it's currently implemented necessitates clicking two different toggles to add literacy to a language rather than just one (which is all the game rules as written would seem to require). Granted, it's a miniscule nitpick with an otherwise flawless ruleset, but I thought I'd ask just in case I was missing some edge case that would justify having two separate toggles for reading and writing.
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