-
September 9th, 2024, 19:44 #11
- Join Date
- Feb 2017
- Posts
- 91
@Farnaby and @claedawg, I can certainly add other rule sets! I will probably add a "YMMV" or "not fully tested" though, because
-
September 10th, 2024, 17:14 #12
Cool, thanks.
Let us know when it's been added so I can start using it.He says gods like having an atheist around. Gives them something to aim at.
Terry Pratchett [RIP] - Small Gods
-
November 4th, 2024, 16:03 #13
- Join Date
- Jul 2018
- Location
- Türkiye
- Posts
- 134
This is great! I have a suggestion that might imrpove QoL
You know how each item has check boxes below for Armor, Weapons, Other etc. And any entry in the bestiary has tick box of NPC or Hazard?
If there were checkboxes with attitude levels it would be super easy to track.
Attitudes go from low to highest : Hostile, unfriendly, indifferent, friendly, helpful
We could track each NPC and faction etc with this. Make an Impression activity directly moves these up and down. And Request activity refers to these as well etc.
-
January 2nd, 2025, 23:20 #14
- Join Date
- Feb 2017
- Posts
- 91
-
January 3rd, 2025, 14:00 #15
- Join Date
- Jul 2018
- Location
- Türkiye
- Posts
- 134
Basic tickboxes should (personally, would) be great without any sort of math
-
January 3rd, 2025, 21:33 #16
- Join Date
- Feb 2017
- Posts
- 91
I uploaded v1.1 to the Forge. Will add changelog to first post.
Thread Information
Users Browsing this Thread
There are currently 4 users browsing this thread. (0 members and 4 guests)
Bookmarks