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January 1st, 2025, 05:57 #1
2024 5e Weapon Mastery, PC Builds
Weapon Masteries (2024 5e)
Each weapon may have a specific mastery, granting additional combat options. (Weapon Mastery is a feature and not automatic unless your chosen class or subclass states it.)
Here’s a breakdown:
Mastery Options:
Nick
Grants an extra attack as part of the Attack action, freeing up the bonus action.
Commonly paired with light weapons like daggers or shortswords.
Ideal Feats: Dual Wielder, Two-Weapon Fighting Style.
Cleave
On a hit, allows targeting another enemy within 5 feet with the same weapon.
Suitable for heavy, large-swing weapons like greatswords or halberds.
Ideal Feats: Great Weapon Master, Polearm Master.
Push
Forces the target to move 10 feet away upon a hit.
Frequently paired with hammers, mauls, and tridents.
Ideal Feats: Sentinel, Crusher.
Vex
Grants advantage on the next attack against the target after a successful hit.
Often found on finesse weapons like rapiers or ranged weapons like longbows.
Ideal Feats: Sharpshooter, Crossbow Expert.
Slow
Reduces the target’s speed by 10 feet until the start of your next turn.
Works well with maces, staves, or other blunt weapons.
Ideal Feats: War Caster, Mobile.
Thrown
Allows seamless switching between melee and ranged attacks with the same weapon.
Used with handaxes, daggers, and javelins.
Ideal Feats: Thrown Weapon Fighting Style, Tavern Brawler.
Graze
Deals minimum damage to the target on a missed attack.
Suited for high-accuracy, lower-damage weapons like scimitars or shortbows.
Ideal Feats: Precision Attack (Battle Master Maneuver).
Related Feats:
Combat Feats:
Great Weapon Master
Adds additional damage to heavy weapon attacks.
Combines well with Cleave for devastating multi-target damage.
Dual Wielder
Allows dual-wielding of non-light melee weapons.
Enhances builds using Nick to free up bonus actions.
Sharpshooter
Increases ranged attack damage and ignores cover.
Excellent for builds with Vex or Thrown.
Sentinel
Prevents enemies from moving when struck.
Synergizes with Push for controlling enemy positioning.
Mobile
Increases speed and avoids opportunity attacks after a melee attack.
Works well with Slow for hit-and-run tactics.
Utility Feats:
Tavern Brawler
Proficiency with improvised weapons and grappling on-hit.
Combines with Thrown for creative combat options.
War Caster
Maintains spell concentration during melee.
Ideal for builds combining Slow or Cleave with spells like Hunter’s Mark.
Elemental Adept
Enhances elemental spells.
Complements builds using lightning or fire damage in conjunction with weapon masteries.
Character Weapon Choice Ideas:
Weapon Mastery Assignments
Dagger
Default Mastery: Nick, Thrown
Notes: Ideal for dual-wielding builds or as a backup ranged option. Works well for Rogues and Monks who prioritize mobility and bonus action flexibility. Its versatility makes it a staple for stealthy or dexterous characters.
Rapier
Default Mastery: Vex
Notes: Grants precision with follow-up attacks, making it a favorite for characters focusing on finesse and critical strikes. Perfect for Bards, Rogues, or Duelist-style Fighters who thrive on exploiting advantage.
Greatsword
Default Mastery: Cleave
Notes: Excels in crowded battles, allowing the wielder to hit multiple enemies in a single turn. Its raw damage output pairs well with the Great Weapon Master feat for devastating area-of-effect potential.
Warhammer
Default Mastery: Push
Notes: Great for controlling enemy positioning, especially in tight spaces or near hazards like cliffs or pits. Paladins and Fighters can use this to dominate the battlefield while protecting allies.
Handaxe
Default Mastery: Thrown
Notes: Seamlessly transitions between melee and ranged combat. Excellent for Rangers or Barbarians who want a reliable backup weapon. Dual-wielding handaxes allows for versatile combat strategies.
Mace
Default Mastery: Slow
Notes: Combines effectively with debuffing spells like Hold Person or Ray of Frost. Clerics and utility-focused Fighters can use this to control enemies and limit their movement.
Scimitar
Default Mastery: Graze
Notes: Ensures minimum damage even on a missed attack, making it a solid choice for consistent damage dealers. Druids or Bards using finesse weapons can benefit from this mastery.
Trident
Default Mastery: Push
Notes: Ideal for naval or aquatic campaigns, allowing the wielder to force enemies into hazardous positions. A great weapon for Fighters, Paladins, or Barbarians in pirate-themed settings.
Longbow
Default Mastery: Vex
Notes: Grants advantage on follow-up attacks, ensuring consistent ranged accuracy. Perfect for Rangers or Fighters who focus on sniping and precision damage.
Javelin
Default Mastery: Thrown
Notes: A versatile weapon for both melee and ranged combat. Its simplicity and reliability make it a staple for Barbarians, Fighters, and Paladins.
Quarterstaff
Default Mastery: Slow
Notes: Great for controlling enemy movement, especially when used in conjunction with spells like Shillelagh. Monks, Wizards, or Clerics often use this as a defensive and utility weapon.
Halberd
Default Mastery: Cleave
Notes: Fantastic for clearing groups of enemies while maintaining reach. Ideal for Polearm Master builds, allowing for powerful area control.
Crossbow (Light)
Default Mastery: Vex
Notes: Grants advantage on the next attack, making it a solid choice for ranged specialists. Pairs well with feats like Crossbow Expert to maximize attack options.
Maul
Default Mastery: Cleave
Notes: A heavy weapon designed for pure destruction. Its mastery allows the wielder to deal with multiple enemies in a single turn, making it ideal for front-line Fighters or Barbarians.
Shortbow
Default Mastery: Graze
Notes: Consistent damage output even on misses. Rangers or Rogues can use this to ensure reliable damage in combat, especially when attacking from stealth.
Club
Default Mastery: Slow
Notes: A simple weapon that combines well with utility builds. Perfect for spellcasters like Druids or Warlocks using Shillelagh for Wisdom-based attacks.
Spear
Default Mastery: Thrown
Notes: Highly flexible for melee and ranged combat. Pairs well with builds that emphasize versatility, such as Fighters or Rangers who frequently switch tactics.
Battleaxe
Default Mastery: Cleave
Notes: A reliable choice for characters focusing on strength-based melee combat. Barbarians and Fighters can use this to handle groups of enemies effectively.Last edited by Laerun; January 7th, 2025 at 08:02.
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January 1st, 2025, 06:16 #2
Thematic Character Build suggestions, based from official 2024 source content.:
This list incorporates official subclasses, species, backgrounds, and feats under the 2024 D&D rules, focusing on thematic and effective builds for various campaigns. Only official content is used for suggestions.
Note: All of you are welcome to suggest others, but please try to stay with the same text formatting if possible for clarity.
Barbarian Builds
1. The Titanic Guardian
Subclass: Path of the Ancestral Guardian
Species: Goliath (Stone’s Endurance for resilience)
Background: Outlander (Athletics, Survival)
Feat: Tough (Extra hit points for survivability)
Theme: A protector whose ancestors guide them, acting as a shield for allies in battle.
2. The Stormrager
Subclass: Path of the Storm Herald (Sea)
Species: Orc (Adrenaline Rush for mobility and endurance)
Background: Marine (Athletics, Perception)
Feat: Crusher (Push enemies away with bludgeoning attacks)
Theme: A barbarian who channels the ocean’s wrath, dominating with thunder and lightning.
Bard Builds
3. The Inspiring Diplomat
Subclass: College of Eloquence
Species: Human (Flexible bonuses for Charisma and feats)
Background: Noble (Persuasion, History)
Feat: Actor (Enhance Deception and Persuasion)
Theme: A charismatic bard who thrives in social settings, influencing leaders and crowds.
4. The Traveler’s Song
Subclass: College of Lore
Species: Elf (Keen Senses, Darkvision for exploration)
Background: Sailor (Athletics, Perception)
Feat: Skilled (Extra proficiencies for versatility)
Theme: A wandering bard collecting knowledge and sharing tales of the high seas.
Cleric Builds
5. The Thunderbringer
Subclass: Tempest Domain
Species: Water Genasi (Amphibious, resistance to acid damage)
Background: Acolyte (Insight, Religion)
Feat: Elemental Adept (Lightning) (Ignore resistance to lightning damage)
Theme: A cleric commanding storms, wielding lightning and thunder in battle.
6. The Lightbearer
Subclass: Light Domain
Species: Elf (Darkvision to see in dim conditions)
Background: Sage (Arcana, History)
Feat: Observant (Boost Wisdom and passive Perception)
Theme: A divine caster who illuminates the darkness and smites with radiant power.
Druid Builds
7. The Tidal Shaper
Subclass: Circle of the Land (Coast)
Species: Triton (Amphibious, resistance to cold damage)
Background: Fisher (Survival, Nature)
Feat: War Caster (Maintain concentration on spells)
Theme: A guardian of the coasts, manipulating water and summoning oceanic forces.
8. The Forest Guardian
Subclass: Circle of the Moon
Species: Elf (Fey Ancestry for advantage against charm)
Background: Hermit (Medicine, Religion)
Feat: Mobile (Boost speed and avoid opportunity attacks)
Theme: A druid who transforms into beasts to protect the natural world.
Fighter Builds
9. The Battlefield Commander
Subclass: Battle Master
Species: Dwarf (Stonecunning, poison resistance)
Background: Soldier (Athletics, Intimidation)
Feat: Sentinel (Lock down enemies in melee)
Theme: A tactician who controls the battlefield with precision and power.
10. The Relentless Duelist
Subclass: Champion
Species: Human (Flexible bonuses for Strength and Constitution)
Background: Mercenary Veteran (Athletics, Persuasion)
Feat: Dual Wielder (Dual-wield non-light weapons effectively)
Theme: A master of martial prowess, excelling in critical strikes and sustained damage.
Monk Builds
11. The Shadow Walker
Subclass: Way of Shadow
Species: Tiefling (Darkvision, resistance to fire damage)
Background: Spy (Investigation, Stealth)
Feat: Mobile (Enhanced speed and mobility in combat)
Theme: A stealthy monk who strikes from the shadows, evading detection and harm.
12. The Windstriker
Subclass: Way of the Open Hand
Species: Elf (Increased movement and agility)
Background: Entertainer (Performance, Acrobatics)
Feat: Athlete (Boost jumping and climbing abilities)
Theme: A graceful fighter who uses precision strikes and acrobatics to defeat foes.
Paladin Builds
13. The Ocean’s Vow
Subclass: Oath of Devotion
Species: Water Genasi (Swim speed, water manipulation abilities)
Background: Sailor (Athletics, Perception)
Feat: War Caster (Maintain concentration on spells in melee)
Theme: A holy knight devoted to protecting sailors and purging evil from the seas.
14. The Lawbringer
Subclass: Oath of the Crown
Species: Human (Versatile bonuses for Strength and Charisma)
Background: Knight (Persuasion, History)
Feat: Heavy Armor Master (Reduce incoming damage in heavy armor)
Theme: A paladin dedicated to enforcing order and justice in cities and kingdoms.
Ranger Builds
15. The Urban Hunter
Subclass: Gloom Stalker
Species: Elf (Darkvision for urban exploration)
Background: Urban Bounty Hunter (Investigation, Perception)
Feat: Sharpshooter (Boost ranged damage and ignore cover)
Theme: A ranger who stalks prey in dark alleys and shadowy corners of the city.
16. The Coastal Scout
Subclass: Hunter
Species: Human (Flexible bonuses for Dexterity and Wisdom)
Background: Cartographer (Investigation, Nature)
Feat: Skilled (Gain additional proficiencies for exploration)
Theme: A scout adept at navigating coastal environments and ambushing enemies.
Rogue Builds
17. The Silver Shadow
Subclass: Swashbuckler
Species: Elf (Fey Ancestry for charm resistance)
Background: Charlatan (Deception, Sleight of Hand)
Feat: Mobile (Enhanced speed for hit-and-run tactics)
Theme: A charismatic rogue who dances through combat with finesse and charm.
18. The Silent Assassin
Subclass: Assassin
Species: Tiefling (Darkvision, infernal resistance)
Background: Criminal (Stealth, Deception)
Feat: Alert (Improved initiative and awareness)
Theme: A deadly rogue who excels in precision strikes and ambushes.
Warlock Builds
19. The Abyssal Caller
Subclass: Great Old One
Species: Elf (Keen Senses, Darkvision)
Background: Haunted One (Arcana, Investigation)
Feat: Fey Touched (Access Misty Step and additional spells)
Theme: A warlock delving into forbidden knowledge, seeking power from ancient entities.
20. The Deep Whisperer
Subclass: Fathomless
Species: Triton (Amphibious, resistance to cold damage)
Background: Sailor (Athletics, Perception)
Feat: Observant (Boost Perception and Investigation)
Theme: A warlock bound to oceanic powers, using tentacles and water manipulation.
Wizard Builds
21. The Arcane Investigator
Subclass: School of Divination
Species: Human (Versatile bonuses for Intelligence)
Background: Sage (Arcana, Investigation)
Feat: Keen Mind (Boost Intelligence and recall details perfectly)
Theme: A wizard who solves mysteries and uncovers hidden truths with magical foresight.
22. The Elemental Conjuror
Subclass: School of Evocation
Species: Water Genasi (Manipulate water and resist acid damage)
Background: Fisher (Nature, Survival)
Feat: Elemental Adept (Cold) (Ignore resistance to cold damage)
Theme: A mage who commands elemental forces, specializing in water and cold spells.Last edited by Laerun; January 1st, 2025 at 06:19.
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January 1st, 2025, 06:25 #3
2014 vs 2024 5e Changes
Reserved for future data.
Last edited by Laerun; January 1st, 2025 at 06:37.
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January 1st, 2025, 06:29 #4
2014 vs 2024 5e Changes
Reserved for Future Data
Last edited by Laerun; January 1st, 2025 at 06:36.
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January 1st, 2025, 06:30 #5
2014 vs 2024 5e Changes
Changes Between 2024 and 2014 D&D 5e Rule Sets
The 2024 revision of Dungeons & Dragons 5th Edition introduces several changes compared to the 2014 ruleset. Here’s a breakdown of the updates to features, feats, and abilities, with full source links provided for reference.
Things of Note:
The 2024 revision of Dungeons & Dragons 5th Edition introduces notable changes to several spells and class features, enhancing their functionality and impact in gameplay. Here's an overview of the key updates:
True Strike
Previous Version (2014): True Strike was a cantrip that required an action to cast, granting advantage on your next attack roll against a target within 30 feet. This design often made it inefficient, as using the action to attack directly was generally more effective.
Updated Version (2024): True Strike has been reimagined as an immediate attack spell. When cast, it allows you to make a weapon attack using your spellcasting ability for attack and damage rolls, with the option to deal radiant damage or the weapon's normal damage type. This change transforms True Strike into a more dynamic and immediate option for spellcasters seeking to integrate weapon attacks into their combat repertoire.
Hunter's Mark
Previous Version (2014): Hunter's Mark was a 1st-level concentration spell that required a bonus action to cast. It allowed the caster to deal an extra 1d6 damage to a marked target and granted advantage on Wisdom (Perception) and (Survival) checks to find it. If the target dropped to 0 hit points, the caster could use a bonus action to transfer the mark to a new creature.
Updated Version (2024): Hunter's Mark remains a 1st-level spell but now offers enhanced integration with the Ranger class. Rangers have it always prepared and can cast it for free twice per long rest. The spell's mechanics are largely unchanged, but its seamless incorporation into the Ranger's abilities underscores its role as a signature feature of the class.
Sneak Attack
Previous Version (2014): Sneak Attack allowed Rogues to deal extra damage to a creature they hit with an attack if they had advantage on the attack roll or if another enemy of the target was within 5 feet of it, provided they didn't have disadvantage on the roll. This feature significantly boosted the Rogue's damage output under the right conditions.
Updated Version (2024): The core mechanics of Sneak Attack remain consistent, maintaining the requirement for advantage on the attack roll or the presence of an ally within 5 feet of the target. However, the 2024 update introduces additional features like Cunning Strike, offering Rogues more versatility and options in combat situations.
Species and Backgrounds
Species Terminology and Mechanics:
The term "race" has been replaced with "species" to align with contemporary preferences.
Ability Score adjustments are no longer tied to species; instead, they are determined by backgrounds.
The 2024 Player's Handbook introduces 10 species options.
Backgrounds:
Backgrounds now provide Ability Score Increases, skill and tool proficiencies, and Origin Feats, enhancing character customization.
Players can add +1 to three Ability Scores or +2 to one and +1 to another, based on their chosen background.
Feats
Categorization:
Feats are now divided into four categories:
Origin Feats: Granted by backgrounds during character creation.
General Feats: Available at Level 4 and higher; some have prerequisites and can be selected multiple times.
Fighting Style Feats: For classes with the Fighting Style trait (e.g., Fighter, Paladin, Ranger).
Epic Boons: Granted at Level 19, offering significant abilities.
Ability Score Increases:
Many feats now include a +1 Ability Score Increase, with the specific ability determined by the feat.
Repeatable Feats:
- Certain feats can be selected more than once, provided prerequisites are met, allowing for unique character builds.
Epic Boons Integration:
- Previously a Dungeon Master-granted reward, Epic Boons are now standardized as feats obtainable by players at higher levels.
Class Features and Combat Mechanics
Weapon Mastery:
Introduced as a class feature for martial classes, providing special properties to weapons beyond basic damage, enhancing tactical options in combat.
- Unarmed Strikes:
Mechanics now encompass Grapple and Shove actions, streamlining combat interactions.
- Drawing/Stowing Weapons:
Players can draw or stow one weapon as part of an attack during the Attack action, facilitating smoother weapon transitions.
Additional Updates
Artisan's Tools:
Rules have been clarified and expanded, offering more options for tool proficiencies and crafting.
Heroic Inspiration:
The concept of Inspiration has been renamed to Heroic Inspiration, maintaining its function as a reward for role-playing and heroic deeds.
Sources:
What's changed in Dungeons and Dragons 5e 2024:
https://www.polygon.com/tabletop-gam...ce=chatgpt.com
D&D's new Player's Handbook unlocks smart options for thickheaded tanks:
https://www.polygon.com/dnd-dungeons...ce=chatgpt.com
How Backgrounds and Origin Feats work in D&D 2024:
https://www.polygon.com/dungeons-and...ce=chatgpt.comLast edited by Laerun; January 4th, 2025 at 04:44.
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