TALES of the VALIANT
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  1. #11
    Zacchaeus's Avatar
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    Quote Originally Posted by pindercarl View Post
    Can you verify that the layer you are editing is not locked? There was a bug that allowed locked layers to be edited that was fixed.
    Well, yes indeed the layer was locked. I wasn't aware of this bug; nor did I even think to check what the layer status was. And once the layer is unlocked then you can draw all the LoS that you want. Thanks, Carl. Issue solved.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #12
    Screenshot (1).png

    Hi all, I don`t know, if this is the right thread, but I have partial the same issue. As you can see in the screenshot, the provided LOS of the example tree are not fitting. the bottom of the used tree tile is transparant and four times bigger than the shown tree, so the LOS are in the wrong place. I can reproduce this for any tile with pre-definded LOS. Also I am not able to use the Action tabs for dealing with the LOS nodes.

    I used for the shown case only FGU Core RPG without any extensions. Is this also an issue of the locked layer case? and if so, how do I unlocking a layer? I can`t interact with the locked layer button on the right hand side in layers tab, only with the tiny lockers beneath that, used for the single items.

    Thanks in advance
    Elawyn

  3. #13
    pindercarl's Avatar
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    Quote Originally Posted by Elawyn View Post
    Screenshot (1).png

    Hi all, I don`t know, if this is the right thread, but I have partial the same issue. As you can see in the screenshot, the provided LOS of the example tree are not fitting. the bottom of the used tree tile is transparant and four times bigger than the shown tree, so the LOS are in the wrong place. I can reproduce this for any tile with pre-definded LOS. Also I am not able to use the Action tabs for dealing with the LOS nodes.

    I used for the shown case only FGU Core RPG without any extensions. Is this also an issue of the locked layer case? and if so, how do I unlocking a layer? I can`t interact with the locked layer button on the right hand side in layers tab, only with the tiny lockers beneath that, used for the single items.

    Thanks in advance
    Elawyn
    There is a known bug wherein the Action tab options are not highlighting properly based on the LOS selection. This has been addressed and should be fixed in the next Release update. You should be able to interact with the buttons regardless of the highlight state.

    The lock buttons for each layer are individually toggleable. The lock icon above them is just a column header showing what should be in that column. However, the screenshot shows the layers unlocked, so that should not be the issue. You should be able to select and drag the points.

    I am not able to reproduce the error with the LOS on the pine tree asset from the art pack. Can you provide a zipped copy of your campaign? https://fantasygroundsunity.atlassia...ort+Developers

    Thanks.

  4. #14
    Thank you for your quick response. I attached the zipped folder with the pine tree example. It is only my test campaign for such show cases. I tried out the interaction with the dots and it is working as you mentioned.

    Thank you in advance!

    Kind Regards
    Elawyn
    Attached Files Attached Files

  5. #15
    pindercarl's Avatar
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    Quote Originally Posted by Elawyn View Post
    Thank you for your quick response. I attached the zipped folder with the pine tree example. It is only my test campaign for such show cases. I tried out the interaction with the dots and it is working as you mentioned.

    Thank you in advance!

    Kind Regards
    Elawyn
    Thanks for sending the campaign. I discovered a bug applying the LOS data when using the tile tool. It has been addressed and will be fixed in the next Release update. In the meantime, you can drag assets from the Asset Window directly to the image and the LOS data will be applied correctly.

  6. #16
    Thank you very much! I will do so

  7. #17
    We just pushed a new update that should fix this issue. Please run a new Check for Updates, and let us know if still seeing an issue.

    Regards,
    JPG

  8. #18
    Hi all, i`ve tested the fix with same campaign, same image and same stamp. LOS with stamps from the tile tool are now working as expected.

    thx!

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