GI JOE RPG Launch
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  1. #11

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    Thanks for the report I'll take a look.

  2. #12

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    I've uploaded a new version of the extension 2408.15. It looks like it is live already. Let me know if you find any problems.

  3. #13
    GKEnialb's Avatar
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    Looks good. Thanks!

  4. #14

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    I've updated the extension. I've changed the unwounded color to cyan to better differentiate unwounded from critical wounds when you are zoomed out. I also undated the default darkness theme UI colors making them similar to the UI colors for lighter themes. There are some differences with moderate wounds using yellow instead of orange and critical wounds being violet instead of black.

    Other than cyan for unwounded I did not change the other token colors.

    I messed around with the gradient colors again - and I guess they are better, but I recommend when using this extension in the FGU options in "Combat" you set "Token: Bar Colors" to "Tiered." The default is "Standard." And though "Standard" looks fine with the vertical bars in the party sheet, the dots on the map tokens are very dark.

    Edit: I forgot to mention I changed the displayed name of the extension to match the recent extension style. It now has "Feature: " in front, so its now called "Feature: Alternate Wound Colors".
    Last edited by Griogre; December 29th, 2024 at 21:41.

  5. #15
    GKEnialb's Avatar
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    Any chance we can have an option on that? The cyan text can be really painful to read (though I guess if you're not wounded, you may not need to read it often...

    2024-12-29 15_32_36-Fantasy Grounds.png

  6. #16

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    I'm not seeing that with the AltWounds extension and the basic light and dark themes. Is that the 4E combat tracker? What theme are you using? Options settings? Other extensions? Here what I see with the 4E combat tracker with core base theme (ie no theme loaded) and Core Dark theme.

    Edit: also make sure your using the 2412.29 version.
    Attached Images Attached Images
    Last edited by Griogre; December 30th, 2024 at 19:50.

  7. #17
    GKEnialb's Avatar
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    That was 5E with Magicant Red (and Life Ledger, formerly Constitutional Amendments, and a little one I made to show both wounds and current HP). To narrow it down, here's 5E with Life Ledger and Core theme.

    2024-12-30 21_51_01-Fantasy Grounds.png

  8. #18

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    Thanks for the info.

    First for refence later - I took a look and the *mechanical* problem child is Life Ledger. Most of the time, 0 wounds is not displayed at all and it forces the display of the 0. However if you only have Life Ledger loaded with AltWounds then just the 0 wounds is in cyan while the max wounds is in black.

    Thanks for bringing it to my attention other extensions do use the DEFAULT_COLOR_HEALTH_UNWOUNDED. My whole goal was with cyan was to update the *token* unwounded color. Cyan is a terrible color for a light colored UI text. Apparently I used the token colors for the light colored UI colors. You can tell I don't use light colored themes...

    Note: I noticed Life Ledger is supposed to have an option that would mirror your extension to show both wounds and current hp. I'm not sure if that option was removed or not, but I mentioned it in the Life Ledger thread.

    I have uploaded a new extension version 2412.31 to give light colored themes the old colors while retaining the new token and dark UI colors.

    (Forge Page needs updated graphics showing light, dark UIs and token colors.)

  9. #19
    GKEnialb's Avatar
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    Thanks for that - looks great again! I usually like the dark themes as well and Magicant Red was mostly dark with a nice bloody red for a Curse of Strahd campaign I'm running, so had switched to that, or I may have never noticed (and now it looks light to me after your pointed it out, so I may have to switch to Magicant Dark ).

    Way back in the day (maybe before MeAndUnique took it over or created it from an older extension), Constitutional Amendments had an option to display both current wounds and current hp. Then it was updated to display one or the other, but not both (which is when I made the little side extension since having them both was nice). But, yeah, when I was dropping it down to minimal extensions to take those screenshots, I was going to take one with wounds and one with current hp, but I didn't see that option anymore either.

    Thanks again for the update.

  10. #20

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    Forge Page updated to display the extension's current colors in both light and dark themes. No updates to the actual extension. A recent update to FGU allows different font colors to be set to light and dark themes. This is mostly seen in the combat tracker, improving readability. The party sheet is different, where light and dark theme font colors are reflected in the vertical HP bars. The HD vertical bars continue to use common colors for both type of themes as do the token dots/bars.

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