Fantasy Grounds Merchandise
Page 40 of 42 First ... 30 38 39 40 41 42 Last
  1. #391
    Quote Originally Posted by Paul Pratt View Post
    Well, I am back in town, and it looks like things need some fixing! Let me see what I can do to get this sorted out. Seems I have about a year of updates and a major CoreRPG update to work through. I will report back folks.
    Is this still being worked on at all?

  2. #392
    ...
    Last edited by Mojosta; May 18th, 2024 at 20:12.

  3. #393
    Quote Originally Posted by Paul Pratt View Post
    Well, I am back in town, and it looks like things need some fixing! Let me see what I can do to get this sorted out. Seems I have about a year of updates and a major CoreRPG update to work through. I will report back folks.
    This isn't open-source, is it? I'd love to take a crack at fixing this. Long time GM of WFRP 2e on FGC Ultimate, bought FGU Ultimate to play this again and it kills me it's el broko.

  4. #394
    Quote Originally Posted by colorless_spy View Post
    This isn't open-source, is it? I'd love to take a crack at fixing this. Long time GM of WFRP 2e on FGC Ultimate, bought FGU Ultimate to play this again and it kills me it's el broko.
    You can. There's a way to unpack all the files and look into it. 7Zip can help unpack the .PAK file. Ruleset Wizard can help too as well with the GUI interfaces and how the coding works.
    Proud Fantasy Grounds Ultimate Licensee/Game Master with text only games

    Active Campaigns

    Warhammer Fantasy Roleplay 2E: A World Aflames

    Call of Cthulhu: Adventures of Davion Falconia

    Campaigns Planned

    Cyberpunk RED: Payload: Heat Signal

    GURPS: Prism International (Inspired by Rainbow Six)

  5. #395
    Quote Originally Posted by t3xx3r View Post
    You can. There's a way to unpack all the files and look into it. 7Zip can help unpack the .PAK file. Ruleset Wizard can help too as well with the GUI interfaces and how the coding works.
    That's kickass. I'll take a look in the weekend if I manage to squeeze in some time.

  6. #396

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    632
    Well, I am back able to edit again. I am working through 40k first. Once I have a handle on that, I will be able to quickly sort of WHFRP 2nd ed. I will post more or a timeline once I get a handle on the 40k work and what will be needed.

  7. #397
    Quote Originally Posted by Paul Pratt View Post
    Well, I am back able to edit again. I am working through 40k first. Once I have a handle on that, I will be able to quickly sort of WHFRP 2nd ed. I will post more or a timeline once I get a handle on the 40k work and what will be needed.
    Good to hear!

  8. #398
    Oh wow... Glad to hear from you. I was concerned that you might have dropped the project, or something happened down the road where you couldn't work on this ruleset. Since it is July 14th, 2024 when you wrote your reply, it is now August 2th, 2024. Quite some time and I am looking forward to hearing from you regarding the update on WFRP 2E.
    Proud Fantasy Grounds Ultimate Licensee/Game Master with text only games

    Active Campaigns

    Warhammer Fantasy Roleplay 2E: A World Aflames

    Call of Cthulhu: Adventures of Davion Falconia

    Campaigns Planned

    Cyberpunk RED: Payload: Heat Signal

    GURPS: Prism International (Inspired by Rainbow Six)

  9. #399
    I updated this by fixing most of the errors that keeps showing up after the login. Now, the problem surfaces when the errors keep spitting out missing entries in ct_entry. I've been working on this for about 3-4 hours and can't fix it. Maybe someone else could pick this up and fix the Combat Tracker and get it working.

    I also added some new files to the file structure and coped over some CoreRPG dependencies because most of the errors were coming form deprecated tags, *missing* templates, files, and icons. Error log has been added for reviewing.
    Attached Files Attached Files
    Last edited by t3xx3r; December 27th, 2024 at 09:35.
    Proud Fantasy Grounds Ultimate Licensee/Game Master with text only games

    Active Campaigns

    Warhammer Fantasy Roleplay 2E: A World Aflames

    Call of Cthulhu: Adventures of Davion Falconia

    Campaigns Planned

    Cyberpunk RED: Payload: Heat Signal

    GURPS: Prism International (Inspired by Rainbow Six)

  10. #400
    I've updated and fix the ruleset to not throw errors and also have some of the updated controls for future changes.
    Attached Files Attached Files
    Last edited by superteddy57; December 28th, 2024 at 01:18.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

Page 40 of 42 First ... 30 38 39 40 41 42 Last

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in