Thread: PF2CreatureParser Extension
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October 21st, 2024, 22:01 #211
- Join Date
- Mar 2018
- Posts
- 4
Thank you again for your prompt reply. As soon as I looked at the video, I saw my error.
I was copying into (trying both) the fields above the buttons.
As soon as I copied the stat block into the correct (and specified in the window) field, the parser is working PERFECTLY.
Thank you for your patience, assistance, and for what is a great mod/tool to have.
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October 23rd, 2024, 20:36 #212
Glad you got it figured out. I'll see if there's a way to make the UI clearer.
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October 23rd, 2024, 20:44 #213
Oh, so you were pasting into the unid'd description box it looks like. Would the UI be clearer if the box to paste in was directly below the instruction text, with the buttons then below that? Or maybe just change the instruction text to something like:
"Paste stat block into the text box BELOW. Stat block can be either Paizo text format or monster.pf2.tools JSON format. Then click the button associated with the stat block format."
I've also thought about just having one button, and always trying a JSON parse first and then falling back to Paizo format if the text doesn't parse as valid JSON.
Thoughts?
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October 23rd, 2024, 21:58 #214Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 24th, 2024, 00:08 #215
I agree, yes to both... probably.
If pasting the text in causes the button to scroll off screen and you have to manually scroll down to it, then please no to that. XD
But if that doesn't happen, then yes to both.
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October 25th, 2024, 04:05 #216
I remember why I had the two buttons. There isn't a way to handle the error when the text doesn't parse as valid JSON. Waiting on MW for a reply and possible fix. The rest of the changes were pretty trivial. I also added a "Paste Stat Block Here" empty-text to the string control to make it even more clear where to paste.
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December 24th, 2024, 20:08 #217
- Join Date
- Dec 2019
- Posts
- 47
getting an error when trying to create a character
Screenshot 2024-12-24 130818.png
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December 26th, 2024, 21:55 #218
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December 27th, 2024, 10:11 #219
@darrenan - CharManager.resolveRefNode has been removed by SmiteWorks as they want to stop using wildcard record matches. You can replace with DB.findNode
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 27th, 2024, 20:53 #220
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