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  1. #191
    Zacchaeus's Avatar
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    Quote Originally Posted by Tooting Dog View Post
    The Bag of Holding description does not look quite correct to me, especially the third paragraph:

    "Bag of Holding Heward's Handy Haversack Portable Hole , or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can't be reopened."
    You are correct; there's a missing sentence. I'll note that for the next update.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #192
    2024 DMG

    The Parlor Basic Facility is missing from the default Bastion locations. See the attached screenshots from the 2024 DMG and the Locations list in FGU.

    Screenshot 2024-12-31 103658.png - FGU Locations list
    Screenshot 2024-12-31 103724.png - 2024 DMG list of Basic Facilities

  3. #193
    Zacchaeus's Avatar
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    Quote Originally Posted by cwsoots View Post
    2024 DMG

    The Parlor Basic Facility is missing from the default Bastion locations. See the attached screenshots from the 2024 DMG and the Locations list in FGU.

    Screenshot 2024-12-31 103658.png - FGU Locations list
    Screenshot 2024-12-31 103724.png - 2024 DMG list of Basic Facilities
    So it is. I'll get that fixed next year
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #194
    2024 PHB

    When building a Cleric in the character wizard, they don't get saving throw proficiencies.

    When leveling up in the character wizard, Cleric's Channel Divinity, Sorcerer's Sorcerer Points and Rogue's Sneak Attack Damage do not increase at the appropriate levels, after acquiring them.

  5. #195
    Quote Originally Posted by Cesario View Post
    2024 PHB

    When building a Cleric in the character wizard, they don't get saving throw proficiencies.

    When leveling up in the character wizard, Cleric's Channel Divinity, Sorcerer's Sorcerer Points and Rogue's Sneak Attack Damage do not increase at the appropriate levels, after acquiring them.
    I can verify the saving throw proficiencies are not being added. However, you will need to manually update those features on the actions tab. The character wizard does not update actions automatically.
    Dominic Morta
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  6. #196

    Dread Ambusher feature effect

    I’m wondering if the Effect settings for the Dread Ambusher feature the Gloom Stalker Ranger subclass gets at Level 3 might have an error?

    Both the 2024 PHB (pg. 125) and the feature description in Fantasy Grounds says, “When you roll Initiative, you can add your Wisdom modifier to the roll” but the Effect description in the Action Tab looks like it is granting Advantage to the roll (i.e. “Dread Ambusher; ADVINIT; [SELF]”).

    Based on the feature description, should that Effect description instead use INIT: [WIS]?

    I’m a player in a campaign in which I believe no scripts are running and used the Character Wizard to create a 4th level Gloom Stalker Ranger character.
    Attached Images Attached Images

  7. #197
    Thanks for reporting. I'll get that in the next 5E ruleset update. Any existing effects already added to PC will need to be updated manually.

    Regards,
    JPG

  8. #198
    Lifedrinker is missing from Eldritch Invocations or it has some hidden prerequisite besides level 9 warlock and pact weapon.
    I leveled several Warlocks to level 20, with different combinations but it never shows up.

  9. #199
    Zacchaeus's Avatar
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    Quote Originally Posted by Drendari View Post
    Lifedrinker is missing from Eldritch Invocations or it has some hidden prerequisite besides level 9 warlock and pact weapon.
    I leveled several Warlocks to level 20, with different combinations but it never shows up.
    Thanks for the report; I'll pass this on to the developer.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #200
    There are a couple of typos on the proficiency options when choosing the Changeling species. I'm not sure what the actual name of the screen is, so here are the steps to get to it:

    1. Create a new character.
    2. Open the character sheet.
    3. Drag and drop the Changeling species to the character sheet.
    4. A window will open titled "Select Proficiencies."

    In that window, there is a colon and space before Deception and a period after Persuasion that I think are copy/paste errors.

    changling-proficiencies.png

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