TALES of the VALIANT
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  1. #201
    Quote Originally Posted by Tatershal View Post
    Is this extension no longer working? I have the forge version, but it doesn't work, does anyone have another version that works?
    The link to the fixed version is a couple of posts above.

  2. #202
    Quote Originally Posted by Zardoz4 View Post
    The link to the fixed version is a couple of posts above.

    serious? I can't find

  3. #203
    Hi all,

    I'm trying to come up with a way to use Aura Effects with the new Spirit Guardians spell from the 2024 PHB:

    whenever the Emanation enters a creature's space and whenever a creature enters the Emanation or ends its turn there, the creature must make a Wisdom saving throw. On a failed save, the creature takes 3d8 Radiant damage (if you are good or neutral) or 3d8 Necrotic damage (if you are evil). On a successful save, the creature takes half as much damage. A creature makes this save only once per turn.
    I'm using Better Combat Effects Gold. So, I got the first part in bold done this way, by taking the Spirit Guardian code in this thread and changing SAVES with SAVEA:
    Spirit Guardians; AURA: 15 !ally; Spirit Guardians; IF: FACTION(notself); SAVEA: [SDC] WIS (M)(H); SAVEDMG: 3d8 radiant; SPD: half; (C)
    the problem is that if an enemy enters the aura of Spirit Guardians multiple times during a turn, they trigger the save and damage each time; instead, as the second part in bold reads, it should be done only once per turn, so that after the first save they are essentially "immune" to it until the start of the next turn.
    I'm not sure how I can achieve that, or if it is even possible, does anyone have any idea?

    Edit: maybe it's not clear, but what I want to stop from happening is the saving throw, which, according to the rule, should be done only once per turn.
    Last edited by Lo Zeno; December 23rd, 2024 at 13:08.

  4. #204
    Quote Originally Posted by Lo Zeno View Post
    Hi all,

    I'm trying to come up with a way to use Aura Effects with the new Spirit Guardians spell from the 2024 PHB:



    I'm using Better Combat Effects Gold. So, I got the first part in bold done this way, by taking the Spirit Guardian code in this thread and changing SAVES with SAVEA:

    the problem is that if an enemy enters the aura of Spirit Guardians multiple times during a turn, they trigger the save and damage each time; instead, as the second part in bold reads, it should be done only once per turn, so that after the first save they are essentially "immune" to it until the start of the next turn.
    I'm not sure how I can achieve that, or if it is even possible, does anyone have any idea?
    Going by what is written, it would be whenever, meaning if the creature leaves the aura and re-enters it, they would be subject to the damage.
    If you want it done
    I can do it
    If I can't do it
    I will get it done
    If I can't get it done
    You don't need it done

  5. #205
    Quote Originally Posted by Chivalrous1 View Post
    Going by what is written, it would be whenever, meaning if the creature leaves the aura and re-enters it, they would be subject to the damage.
    Re-read this:
    A creature makes this save only once per turn.
    So if they leave and re-enter, they shouldn't be subject to the saving throw again unless it's the next turn, that's what I'm trying to stop. SAVEA makes the saving throw repeat each time they re-enter
    Last edited by Lo Zeno; December 23rd, 2024 at 13:09.

  6. #206
    Quote Originally Posted by Lo Zeno View Post
    Re-read this:

    So if they leave and re-enter, they shouldn't be subject to the saving throw again unless it's the next turn, that's what I'm trying to stop. SAVEA makes the saving throw repeat each time they re-enter
    Whoops. Would help if I read the entire thing. Apologies.
    If you want it done
    I can do it
    If I can't do it
    I will get it done
    If I can't get it done
    You don't need it done

  7. #207
    Quote Originally Posted by Chivalrous1 View Post
    Whoops. Would help if I read the entire thing. Apologies.
    It's all good - it's not the best wording they could have chosen for that spell. To be completely honest, I don't know why they didn't add that at the beginning of the description, like "Once per turn, whenever the Emanation enters....". That's the format they used in previous editions

  8. #208
    Quote Originally Posted by Lo Zeno View Post
    It's all good - it's not the best wording they could have chosen for that spell. To be completely honest, I don't know why they didn't add that at the beginning of the description, like "Once per turn, whenever the Emanation enters....". That's the format they used in previous editions
    See "Special Aura Types" here: https://forge.fantasygrounds.com/shop/items/32/view

    Does using "once" solve your problem?

    For reference, this is what I use for 2014 and it's working perfectly:

    "Spirit Guardians; (C); AURA: 15 enemy,single, spiritguardians 80FFFFFF; ($) Spirit Guardians; IF: FACTION(!self); SAVEA: [SDC] WIS (M)(H); SAVES: [SDC] WIS (M)(H); SAVEDMG: 3d8 radiant; Speed Reduced"

  9. #209
    Quote Originally Posted by rocketvaultgames View Post
    Does using "once" solve your problem?
    How the hell did I miss that?
    I'll take the same lesson as @Chivalrous1 and learn to read the entire description myself.

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