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  1. #391
    Based on those errors, it wouldn't surprise me if you are getting them because you turned on a theme? If so, try turning them off and see if the errors clear.

  2. #392
    Quote Originally Posted by Grimbold11 View Post
    Based on those errors, it wouldn't surprise me if you are getting them because you turned on a theme? If so, try turning them off and see if the errors clear.
    No themes only the RMFRP extension

  3. #393
    For now, I have given up on RMFRP and will be sticking with RMC. I GM weekly and too many issues are creeping in, especially now with the extension creator, Ardem, no longer maintaining the code - CoreRPG changes are exacerbating the situation. Sure, I can work around the issues, but when long-term players are getting frustrated in game, it is time to think of the bigger picture.

    It was fantastic while it lasted (thanks Ardem, for all your efforts over the years!), and RMFRP is certainly a better ruleset than RMC due to its organisation and higher resolution of the skills. But I started with RM1 and GMed everything up to RMC across the decades, so painful systems are nothing new.

    RMC still plays like RMFRP, but is heavily simplified, with big changes to Stats and Skills, oh, and the RMFRP SM Tables - got to love those. Most other concerns for NPC stats and Items are trivial in comparison.

    RMC also has some catering for RMFRP built into it already - including the ability to implement Skill Categories with their Skills - just not the Category Bonus flow on - it has to be done manually just like the skills. The biggest problem being that there is no FRP Calculation options for skill/category progressions - a simple programming problem for Dakadin to implement.

    The rest I will add into the RMC rules forum.

    Cheers.

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  4. #394
    Heya Griffonbait! Hope all is well!! I'm playing with RMU right now and it is REALLY good. It fixes a lot of the issues we've all suffered from over the years (not all of them but a lot of them) and I quite like it. Unfortunately to play with it you'd have to switch over to Foundry (a VTT very comparable to Fantasy Grounds as far as features go) or Roll20 (which is way behind the curve but at least it is free). Creature Law isn't out yet but should be in the next six months so with as much experience as you have, I'm sure you'd have no problems converting a few NPCs over to RMU levels at least until Creature Law is released.

    For what it's worth, my own RMC game became corrupted over the last few patches Fantasy Grounds pushed out so I feel your pain. If RMU doesn't pop up here in the next six months, I'll be switching to Foundry as well...*sigh*

  5. #395
    Quote Originally Posted by Griffonbait View Post
    For now, I have given up on RMFRP and will be sticking with RMC. I GM weekly and too many issues are creeping in, especially now with the extension creator, Ardem, no longer maintaining the code - CoreRPG changes are exacerbating the situation. Sure, I can work around the issues, but when long-term players are getting frustrated in game, it is time to think of the bigger picture.

    It was fantastic while it lasted (thanks Ardem, for all your efforts over the years!), and RMFRP is certainly a better ruleset than RMC due to its organisation and higher resolution of the skills. But I started with RM1 and GMed everything up to RMC across the decades, so painful systems are nothing new.

    RMC still plays like RMFRP, but is heavily simplified, with big changes to Stats and Skills, oh, and the RMFRP SM Tables - got to love those. Most other concerns for NPC stats and Items are trivial in comparison.

    RMC also has some catering for RMFRP built into it already - including the ability to implement Skill Categories with their Skills - just not the Category Bonus flow on - it has to be done manually just like the skills. The biggest problem being that there is no FRP Calculation options for skill/category progressions - a simple programming problem for Dakadin to implement.

    The rest I will add into the RMC rules forum.

    Cheers.
    For us we have no problem with running RFRPG- Dakadin is fixing the bugs, but is not loading them up to the forge-I asked him to do that- in the meantime if you want, I can sent you a fixed version? By the way we are using ERA to develop the chars and only put all manually into FGU, because then we are sure, that the bonus is right. I already put all of the spells from channeling/essence comp/arcane compendium into FGU so would never go back to RMC...
    Micael
    Last edited by micael; December 23rd, 2024 at 12:24.

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