Thread: 5E - Aura Effects Coding
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September 26th, 2024, 21:52 #201
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September 26th, 2024, 23:04 #202
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December 23rd, 2024, 12:09 #203
Hi all,
I'm trying to come up with a way to use Aura Effects with the new Spirit Guardians spell from the 2024 PHB:
whenever the Emanation enters a creature's space and whenever a creature enters the Emanation or ends its turn there, the creature must make a Wisdom saving throw. On a failed save, the creature takes 3d8 Radiant damage (if you are good or neutral) or 3d8 Necrotic damage (if you are evil). On a successful save, the creature takes half as much damage. A creature makes this save only once per turn.
Spirit Guardians; AURA: 15 !ally; Spirit Guardians; IF: FACTION(notself); SAVEA: [SDC] WIS (M)(H); SAVEDMG: 3d8 radiant; SPD: half; (C)
I'm not sure how I can achieve that, or if it is even possible, does anyone have any idea?
Edit: maybe it's not clear, but what I want to stop from happening is the saving throw, which, according to the rule, should be done only once per turn.Last edited by Lo Zeno; December 23rd, 2024 at 13:08.
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December 23rd, 2024, 13:03 #204
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December 23rd, 2024, 13:06 #205
Last edited by Lo Zeno; December 23rd, 2024 at 13:09.
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December 23rd, 2024, 13:10 #206
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December 23rd, 2024, 14:53 #207
It's all good - it's not the best wording they could have chosen for that spell. To be completely honest, I don't know why they didn't add that at the beginning of the description, like "Once per turn, whenever the Emanation enters....". That's the format they used in previous editions
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December 23rd, 2024, 16:26 #208
See "Special Aura Types" here: https://forge.fantasygrounds.com/shop/items/32/view
Does using "once" solve your problem?
For reference, this is what I use for 2014 and it's working perfectly:
"Spirit Guardians; (C); AURA: 15 enemy,single, spiritguardians 80FFFFFF; ($) Spirit Guardians; IF: FACTION(!self); SAVEA: [SDC] WIS (M)(H); SAVES: [SDC] WIS (M)(H); SAVEDMG: 3d8 radiant; Speed Reduced"
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December 23rd, 2024, 16:40 #209
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