Thread: NPC Psion
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December 19th, 2024, 21:43 #11
I'm sorry this has taken so long to finally get time to look into. We had some big changes in the last few months that included the character sheet reworks. So this got pushed down the priority list. Right now though, and I mean tonight/tomorrow and Saturday if needed, I'm implementing this feature for NPCs. It looks like it was supposed to be included, but it never was 100% implemented. So I have some questions for you that could help me (and anyone else reading this, your input could help as well).
Is there anything in the rules for NPC with PSI abilities that specifically need to be on the sheet? Right now, I see this as being linked the PSI option in the game. So when you turn on PSI abilities the NPC sheets will update with that PSI category on the main tab, which is all it does now. But then the SKILLS sheet also needs to update just like the skills section on the character sheet and have a PSI TALENTS section added to it, and the ABILITES tab would need the PSI ABILITIES table added to it.
Is there anything else a GM would need for a PSI npc? I can't dedicate a whole lot of time of refactoring this or adding a full on new feature. But so far these tables are pretty straight-forward. I just want to make sure that would work."If you love it, mod it."
Ruleset Developer
Smiteworks
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December 19th, 2024, 21:57 #12
Here's a follow-up question.
The categories I see for NPCs are Humanoid, Animal, and Robot.
Robots don't seem to need PSI abilities so I can leave these changes off them.
Humanoids absolutely need all the changes I suggested.
Do animals also need PSI abilities added to their sheets? Or do I skip them like I will with robots?"If you love it, mod it."
Ruleset Developer
Smiteworks
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December 19th, 2024, 22:34 #13
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I think just adding the psi abilities to an npc sheet should be enough as i can't off the top of my head think of anything special needed but others might chime in on that. As for Psi for animals i think it would be safer to add it just in case as with humanoids as somewhere out there in one of the many many books will be some obscure animal with a psi ability.
And while you are here doing some work to the sheet and if you can though not 100% needed (we can always put a 1 in the modifier box after all) is take a look at the the npc abilitynumbers not adding correctly as described earlier in the thread.
Thanks for your hard work!
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December 19th, 2024, 23:42 #14"If you love it, mod it."
Ruleset Developer
Smiteworks
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December 19th, 2024, 23:50 #15
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Just the numbers not adding up for rolls I'm not sure if Kent has put in a bug report about it i know i have not as i don't mind just putting a 1 in the modifier box, Again not a huge issue but Kent mentioned it so thought i best say something in case they do not see your post.
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December 20th, 2024, 00:21 #16
This may have been fixed in another update or something was fixed in this update that resolved this issue. But I've rolled everything on the NPC sheets and the numbers are coming out fine. I'll keep an eye out for mismatched rolls on other sheets while I'm at it though just in case.
image_2024-12-19_172126952.png"If you love it, mod it."
Ruleset Developer
Smiteworks
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December 20th, 2024, 00:27 #17
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That's good news and one less job for you to do, Again thanks for the hard work me and my group appreciate it.
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December 20th, 2024, 10:16 #18
I've made the changes to get Psionic abilities onto the NPC sheet.
There were some issues with PSI TALENTS and it doesn't really transfer to the NPC sheet as well as I had hoped.
SO, I have made some changes based on reading over the PSI section of the module and looking at how the character sheet works with the Database values when using PSI abilities.
Please look at the post I made about these changes in the Official MGT2e Bug Report Thread (link below). I go over what these changes are, and why they may be a little more generous to a GM who is looking to create an NPC for storyline reasons and not being very strictly bound to how characters have to work with PSI Abilities.
If it needs more work, it'll have to be looked at after xmas. But, I'm really hoping y'all enjoy this. Again, sorry this took so long to tackle. It's been a very busy end of the year.
Merry Christmas/Happy Holidays Everyone!
https://www.fantasygrounds.com/forum...349#post733349"If you love it, mod it."
Ruleset Developer
Smiteworks
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December 20th, 2024, 13:16 #19
Thank you for keeping Traveller up and running.
We do not stop playing because we grow old.
We grow old because we stop playing.
www.islandkingdoms.org
Dragonslayers.space
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December 20th, 2024, 14:43 #20
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Amazing, thank you very much!
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