Thread: Handling Frenzy and Rapid Shot
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December 18th, 2024, 22:47 #1
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Handling Frenzy and Rapid Shot
I’m curious how other folks handle the Frenzy and Rapid Shot edges.
I have my player either target both enemies or none, drag the dice from the combat tab, right-click to add another trait die, and drop them in chat. Then, if they didn’t have a target, I’ll then assign the hits as they would like.
That seems to work for the initial attack but not with bennies. That hasn’t come up yet, but I think I’d just have them do the same thing again and then manually deduct the benny.
Is there a better/easier way to handle it?
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December 19th, 2024, 00:50 #2
right click on the attack die for the weapon and change number of attacks?
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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December 19th, 2024, 01:44 #3
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Or create sub attacks with the increased number of attacks, have the player target from CT, then double click the sub attack. Then drop a benny on the attack dice if needed.
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December 19th, 2024, 18:50 #4
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Also don't forget you can move rolls from one NPC to another within the CT itself as well if need be.
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December 19th, 2024, 21:32 #5
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Somehow I've completely missed the ability to change the number of attacks! I've been looking in the attack info. Also didn't realize that rolls could be moved to a different target.
I'll create a sub attack with the correct number of attacks and go from there.
Thanks for all the help!
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