Fantasy Grounds Merchandise
  1. #1

    Join Date
    Nov 2020
    Location
    Seattle, USA
    Posts
    180

    Handling Frenzy and Rapid Shot

    I’m curious how other folks handle the Frenzy and Rapid Shot edges.

    I have my player either target both enemies or none, drag the dice from the combat tab, right-click to add another trait die, and drop them in chat. Then, if they didn’t have a target, I’ll then assign the hits as they would like.

    That seems to work for the initial attack but not with bennies. That hasn’t come up yet, but I think I’d just have them do the same thing again and then manually deduct the benny.

    Is there a better/easier way to handle it?

  2. #2
    Doswelk's Avatar
    Join Date
    Jul 2005
    Location
    Surrey, UK
    Posts
    2,737
    right click on the attack die for the weapon and change number of attacks?
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
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    First GM to post a game for the original FG Con!

  3. #3

    Join Date
    Sep 2020
    Location
    Ballston Lake, NY
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    832
    Or create sub attacks with the increased number of attacks, have the player target from CT, then double click the sub attack. Then drop a benny on the attack dice if needed.
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.

  4. #4
    Also don't forget you can move rolls from one NPC to another within the CT itself as well if need be.

  5. #5

    Join Date
    Nov 2020
    Location
    Seattle, USA
    Posts
    180
    Somehow I've completely missed the ability to change the number of attacks! I've been looking in the attack info. Also didn't realize that rolls could be moved to a different target.

    I'll create a sub attack with the correct number of attacks and go from there.

    Thanks for all the help!

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