GI JOE RPG Launch
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  1. #11
    The extension shifts some of the processing for effects calculations from being done during evaluation time to being cached. This requires more hooks into changes in the code to ensure the cache is up to date as well as it trading off memory usage for speed (though memory usage is probably minor). We have some longer term plans around effects processing; so we will evaluate once we are working on that project.

    Regards,
    JPG

  2. #12
    FYI: the dev of this extension has updated it to support R19.
    Help Fantasy Grounds get better: Write and vote on feature requests!

  3. #13
    Just checking, is this extension still valid with FGU 4.6.2 ?

  4. #14
    Quote Originally Posted by mordkhaan View Post
    Just checking, is this extension still valid with FGU 4.6.2 ?
    I believe so although there have been a lot of pf2 changes since launch. If you see something say something as I don’t use pf2 so I’m not going to probably catch a not obvious issue

  5. #15
    Oh so is only PF2, thought was for 5e as well back in the day

  6. #16
    I had this on for a short time and 4.6.0 release just happened then and I thought the problems were because of the extension so I deactivated it.

    Will turn it back on for now in 4.6.2 and check. Though it probably only matter when CT is filled with 10+ items and each have effects etc. Normally FG shouldn't lag much anyway

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