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December 17th, 2024, 03:08 #1041
- Join Date
- Aug 2022
- Posts
- 4
Yeah, more details would be helpful here. So to begins with I made a feat. Added captions for the links in case they die in the future and someone else stumbles upon this.
https://ibb.co/HK5WXyM (feat list)
When I click on it to edit it, I added an effect to give the AC it describes.
https://ibb.co/jJr22jB (feat with advanced effects)
Then I took a character without the feat applied and added them to the combat tracker. In the next images, the combat tracker entry is at the top and the character's abilities pane is below it.
https://ibb.co/C0t3gXw (character without feat)
Next I added the feat to the character. The combat tracker did not immediately update with the bonus AC so I removed it from the tracker and re-added it. Still nothing shows in it.
https://ibb.co/r7Q6fyP (character with feat)
I am trying to figure out what I am doing wrong that the effect is not showing in the tracker. It shows for anything else I have used advanced effects on.
If there is any more information needed, please let me know and I will add it asap. Thanks!
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December 17th, 2024, 21:03 #1042
Thank you for the info that is helpful.
Currently Advanced Effects does not support Feats in this way. However, having asked how, you might get it later-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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December 17th, 2024, 22:22 #1043
- Join Date
- Aug 2022
- Posts
- 4
Thank you so much for the reply. If you do add it, that would be great, if not, I understand. This ext helps so much as is
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December 18th, 2024, 06:48 #1044
This was there when I inherited it and the back end code doesn’t do anything as far as I can tell. I thought of making it do something but haven’t gotten around to it
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January 11th, 2025, 19:40 #1045
Just wanted to mention this one again. It's not the end of the world, but for some more complicated NPCs the Effect Features take up a lot of space (and the Version section is brutal, too (I know that's not this extension but it exacerbates the issue)):
Screenshot 2025-01-11 123558.jpg
A possible solution might be to have a button (or just click on Effect Feature) to expand/minimize the section. This would keep it out of the body of the statblock but make it less obtrusive when needed. Sections of the Actions tab on PC sheets work similarly to this idea, though I'm not sure if it's possible to leverage that directly here.
Thanks for all you do. These extensions are indispensable.
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January 11th, 2025, 23:05 #1046
I agree with you, I do think we need to talk to Smiteworks about the version section, I for sure don't think it needs to be near that big, a simple icon on the NPC/Items etc could be enough and hover over it to see what it says if you can't tell by the icon. That would help a lot.
For the tab issue, remember adding a tab would also add in more possible conflicts with updates. I don't think it's a massive issue but you can see in your screenshot the tab list is already full, meaning there would be needed to maybe make a scroll bar or something which has to resize the main view area. Which I believe FG VTT currently does not have for tabs.-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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January 11th, 2025, 23:14 #1047
Yeah... I mentioned that to SW awhile back and there was no interest to change it... I wouldn't mind a global setting to just hide it completely... It's addition is pure negative to my screen space with no positives to speak of... Second choice is just a small button in the header.
Regarding the tab issue... I didn't mean a tab, but a section header so that clicking both of these highlighted areas would operate similarly:
Screenshot 2025-01-11 160855.png
Screenshot 2025-01-11 161150.png
(I have no idea how difficult that is to make happen, but thought it might be a better solution than trying to jam it back into the statblock body where it used to be. I think there might be a higher likelihood of conflicts in the body and that was the impetus for extracting it to the current location.)
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