TALES of the VALIANT
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  1. #461
    Trenloe's Avatar
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    Quote Originally Posted by Farnaby View Post
    It's the same with a PCROLL request from the npc ct entry.
    I request a save from the players and they see straight away if it is disease, poison, emotional, etc. attack.
    So there's no surprise when a poison or disease kicks in a day later.
    It's mildly annoying.
    The PCROLL functionality is not intended to hide things from the players, but to allow them to roll their own saving throws. The traits are included so that any conditional effects can be properly processed (e.g. SAVE: 1 item, poison).

    In the example from @Oladahn, we're specifically talking about the name of an unidentified NPC showing in the label of an effect. This is different from players seeing disease, poison, etc. effects. If you want to hide effects from players like you mention, change the effect to GM only.

    On a side note - I'm implementing a "SCRT" button (secret) in the modifier buttons on the desktop - this will have the effect of making a check secret. I hadn't considered expanding this to make effects GM only when they're applied with the SCRT button enabled, I'll consider this while doing the development.
    Last edited by Trenloe; November 20th, 2024 at 02:10.
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  2. #462
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    For poison and disease I think you would know if you were struck by one of these attacks and it wouldnt be a surprise if the wound became infected or that searing pain spread up your limbs. These are canny adventurers.

  3. #463
    Quote Originally Posted by Trenloe View Post
    On a side note - I'm implementing a "SCRT" button (secret) in the modify buttons the desktop - this will have the effect of making a check secret. I hadn't considered expanding this to make effects GM only when they're applied with the SCRT button enabled, I'll consider this while doing the development.
    That would be a splendid option for these types of secret persistent outcomes. Would that mean the the PCROLL effect would be bypassed and instead rolled automatically?

  4. #464
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    Quote Originally Posted by webdove View Post
    That would be a splendid option for these types of secret persistent outcomes. Would that mean the the PCROLL effect would be bypassed and instead rolled automatically?
    PCROLL will still exist - if you select the SCRT button before applying them via the NPC save action then the PCROLL effect won't be visible to the players.

    If you want to bypass the PCROLL functionality now, and in the future, either turn it off in options or hold the ALT key before triggering the NPC ability save action.
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  5. #465
    Is there a modifier button to make an effect GM-visible by default when dragging an effect to a PC on the combat tracker, by the way?

  6. #466
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    Quote Originally Posted by MaxAstro View Post
    Is there a modifier button to make an effect GM-visible by default when dragging an effect to a PC on the combat tracker, by the way?
    Not yet, the SCRT will probably allow this - which I mention above.
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  7. #467
    Quote Originally Posted by damned View Post
    For poison and disease I think you would know if you were struck by one of these attacks and it wouldnt be a surprise if the wound became infected or that searing pain spread up your limbs. These are canny adventurers.
    Hmmm, I see you haven't met my players.
    “He says gods like having an atheist around. Gives them something to aim at.”

    Terry Pratchett [RIP] - Small Gods

  8. #468
    Quote Originally Posted by Trenloe View Post
    PCROLL will still exist - if you select the SCRT button before applying them via the NPC save action then the PCROLL effect won't be visible to the players.

    If you want to bypass the PCROLL functionality now, and in the future, either turn it off in options or hold the ALT key before triggering the NPC ability save action.
    Sounds like just what I need.
    Thanks Trenloe.
    “He says gods like having an atheist around. Gives them something to aim at.”

    Terry Pratchett [RIP] - Small Gods

  9. #469
    Super minor typographical error, but the Wizard class "Others probably..." section title isn't set to the Header format like it is for the other classes.

  10. #470
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    Quote Originally Posted by mwfantasygrounds View Post
    Super minor typographical error, but the Wizard class "Others probably..." section title isn't set to the Header format like it is for the other classes.
    Thanks for letting us know. We'll get that fixed in the next release.
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