Cosmere RPG Beta Launch
  1. #1

    Changing required Skill for Weapons (Cannons)

    Hello everyone!

    First time posting here, so please tell me if I'm violating any rules.

    I'm currently in the process of setting up our 50 Fathoms campaign, which we currently play in person, but want to switch to a hybrid-model. As I'm creating the characters and ships, I wanted to change the required skill for firing cannons to Boating, because we've decided the players can use either Shooting or Boating to fire them and most of them have a higher Boating-Skill.

    Problem is, even when I create a new Weapon, it always dafaults to Shooting as the rquired Skill for a ranged weapon. Is there any way to manually override this?

    Thanks in advance!

    Greetings
    Schrinnbob

  2. #2

    Join Date
    Sep 2020
    Location
    Ballston Lake, NY
    Posts
    832
    This Doswelk video walks you through setting a custom skill for attacks.
    Custom Fighting Skills
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.

  3. #3
    Worked like a charm.

    Thank you very much!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
TALES of the VALIANT

Log in

Log in