TALES of the VALIANT
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  1. #441
    Got an issue when rolling damage on Allies. We have a PC with a dogmeat ally and when we roll damage the following error occurs:
    [ERROR] Handler error: "Fallout 2d20:..ts/manager_actor_Fallout.lua"]:526: attempt to perform arithmetic on local 'nArmorVal' (a nil value)

    Tested on a fresh un-edited version of Dogmeat and the one we have had for some time with dog armor on it. Damage does not get applied, though it does apply critical effects still.

  2. #442
    Sorry for delay in response. I have this on my list to look at as I'm looking over Fallout for a adding in the new character sheet standardization. I'll check this out during that update.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #443
    Hallo everybody!
    Just some little bugs:
    - referring to the FGU wiki: "MELEEDMG will only add/subtract for melee damage only", but the dice are added or subctracted only to "unarmed" damage and not to "melee" weapon damage.
    - "Spread" damage effect does not automatically inflict damage to the target. IT does appear in chat, but not in the CT (i suspect it has been reported before).
    - When healing a character by the "Heal" tab in the "Combat" window it should let you choose between treating an injury or PF cure.

    Thank you again and have a nice day!

  4. #444
    You will need to drag and drop spread and burst type outputs to their intended target. Never was setup to be handled by targeting and something I would expand the next time I have time. If you want to choose which heal then you can not target anything and just roll. The output could then be drag and dropped to the intended target or injuries adjusted. I will check on the MELEEDMG report as it should include any attack that has the range melee. It does not go by the weapon type itself, but what is decided in the weapon properties for NPCs and in the action tab weapon entry.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #445
    Perfectly understood , thanks!

  6. #446
    Got a few questions/requests revolving around damage effects.

    Vicious:
    When a weapon has vicious, we don't gat a total damage in the chat window that includes the vicious damage. So fare we have only realized it is working by know what the target had before the damage is rolled. So mechanically it is working, but it would be a great QOL if the chat window showed the actual damage total, and then, perhaps the amount resisted and amount that got applied.

    Example: Rolling damage with Vicious 1. 6 normal damage, with 3 effects. Chat window shows 0 damage to the BOS Paladin, but in reality, it took 3 damage to the armor location. Without pulling up and watching the before and after of the paladin, we don't get this information in the chat window, and this really slows down gameplay.

    Burst:
    Before the overhaul, we had a total possible targets line in the chat window for weapons that had burst. While there is a top line that shows the total effects rolled along with the weapons damage effects, it was much easier to see the total targets line from the previous version. Is there any way this could get added back in?


    These are the two most used damage effects in my campaign, so just wanted to bring this up and see what may be possible.

    Thanks!

    Separately, I was playing around with the new character sheet today. We can no longer drag and drop traits, perks, or allies onto the character sheet.
    Last edited by banesorka; December 16th, 2024 at 08:43.

  7. #447
    I will have an update for this week's weekly update.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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