Thread: Walk this Way for 5e
-
December 3rd, 2024, 15:58 #21
- Join Date
- Apr 2020
- Posts
- 10
-
December 5th, 2024, 05:47 #22
- Join Date
- Feb 2021
- Posts
- 133
I have noticed that with the addition of the new speed related effects, this addon now has conflicts with Polymorphism (to be expected really, when that extension changes everything about the target's sheet, including their speeds).
EDIT: It seems the Polymorphism extension may also just be having issues of its own. I'll report back once I get a clearer idea of what's actually wrong.Last edited by Fingersome; December 5th, 2024 at 06:10.
-
December 5th, 2024, 19:59 #23
I went ahead and tested WtW with Polymorphism. It was working fine for me, but since you didn't specify the exact problem, I may have just not noticed it. It did make me consider that I had not put a new speed indicator on NPCs for users with Mad Nomad's Character Effects Display. So I went ahead and did that.
If you wanted to give me more details, I would take a look at it and try to make sure there are no negative interactions between the two extensions.
-
December 11th, 2024, 03:30 #24
WtW seems to be preventing toggling On/Skip/Off for Prone and Blinded effects in the CT.
-
December 11th, 2024, 14:42 #25
-
December 11th, 2024, 20:18 #26
-
December 12th, 2024, 12:56 #27
- Join Date
- Feb 2021
- Posts
- 133
Small bug, but it seems WTW checks for any effect with the word 'death' in it, to update the targets speed using the little number in the top right corner of their base speed on the character's character sheet.
However, this procs from effects like 'Death Ward' or 'ADVDEATH' that aren't intended to indicate a dead character, regardless of the context. Perhaps a different keyword would work better? Maybe 'DEAD'? Only searching for the term in allcaps without anything before or afterwards would also probably slim down on those edge cases.
-
December 12th, 2024, 13:52 #28
-
December 12th, 2024, 14:06 #29
- Join Date
- Jul 2018
- Location
- Türkiye
- Posts
- 132
I don't have screenshots but my players were all prone last session (caught sleeping for an encounter). They confirmed they DID NOT get the prompt.
PF2 system, FGU v4.6.1
-
December 12th, 2024, 16:53 #30
Thread Information
Users Browsing this Thread
There are currently 7 users browsing this thread. (0 members and 7 guests)
Bookmarks