GI JOE RPG Launch
  1. #2891
    Is there an easy way to incorporate boosts or other dice in a weapon statblock? Other than adding them before the roll or making a specific macro in the bottom row?

    My players are new to the system, and rather than constantly having to remember to tell them they need to add boosts because of the accurate weapon trait, I hoped to bake it into the weapon block in their character sheet's action tab. But that only allows for straight combat skill checks rather than specific dice rolls, so it's made it impossible, as far as I can tell.

  2. #2892
    Using the Star Wars Theme in 4.6.1 (no other extensions active), while using the Star Wars Rulesets generates this error:

    [12/12/2024 8:44:17 AM] [ERROR] Script execution error: [string "Theme_StarWars:scripts/gmw-toolkit.lua"]:13: attempt to call field 'setSidebarDockCategoryIconColor' (a nil value)

  3. #2893
    For whomever is managing/updating this theme; the call should be changed to "ColorManager.setSidebarCategoryIconColor".

    Regards,
    JPG

  4. #2894
    How do you go about exporting a ruleset so that it includes EVERYTHING you've tweaked (such as including descriptions you wrote or copied in). I was able to export my ruleset, but it doesn't seem like everything comes across. Like I spent so much time adding descriptions for the skills... but none of them come across on my player's end, even though they're loading the same rulesets on their end.

Page 290 of 290 First ... 190240280288289290

Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (0 members and 5 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Cosmere RPG Beta Launch

Log in

Log in