Cosmere RPG Beta Launch
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  1. #21
    Quote Originally Posted by Farratto View Post
    Thank you both for reporting this bug. It was an oversight during my testing phase. Update Fantasy Grounds and it should be fixed after that. Please let me know if this doesn't fix the problem or if you find any other problems.
    The Speed=0 issue seems to be fixed now. Thank you.

  2. #22
    I have noticed that with the addition of the new speed related effects, this addon now has conflicts with Polymorphism (to be expected really, when that extension changes everything about the target's sheet, including their speeds).

    EDIT: It seems the Polymorphism extension may also just be having issues of its own. I'll report back once I get a clearer idea of what's actually wrong.
    Last edited by Fingersome; December 5th, 2024 at 06:10.

  3. #23
    Quote Originally Posted by Fingersome View Post
    I have noticed that with the addition of the new speed related effects, this addon now has conflicts with Polymorphism (to be expected really, when that extension changes everything about the target's sheet, including their speeds).

    EDIT: It seems the Polymorphism extension may also just be having issues of its own. I'll report back once I get a clearer idea of what's actually wrong.
    I went ahead and tested WtW with Polymorphism. It was working fine for me, but since you didn't specify the exact problem, I may have just not noticed it. It did make me consider that I had not put a new speed indicator on NPCs for users with Mad Nomad's Character Effects Display. So I went ahead and did that.

    If you wanted to give me more details, I would take a look at it and try to make sure there are no negative interactions between the two extensions.

  4. #24
    WtW seems to be preventing toggling On/Skip/Off for Prone and Blinded effects in the CT.

  5. #25
    Quote Originally Posted by rocketvaultgames View Post
    WtW seems to be preventing toggling On/Skip/Off for Prone and Blinded effects in the CT.
    Confirmed

  6. #26
    Quote Originally Posted by rocketvaultgames View Post
    WtW seems to be preventing toggling On/Skip/Off for Prone and Blinded effects in the CT.
    Thank you both for reporting. It should be fixed now.

  7. #27
    Small bug, but it seems WTW checks for any effect with the word 'death' in it, to update the targets speed using the little number in the top right corner of their base speed on the character's character sheet.

    However, this procs from effects like 'Death Ward' or 'ADVDEATH' that aren't intended to indicate a dead character, regardless of the context. Perhaps a different keyword would work better? Maybe 'DEAD'? Only searching for the term in allcaps without anything before or afterwards would also probably slim down on those edge cases.

  8. #28
    Quote Originally Posted by Fingersome View Post
    Small bug, but it seems WTW checks for any effect with the word 'death' in it, to update the targets speed using the little number in the top right corner of their base speed on the character's character sheet.

    However, this procs from effects like 'Death Ward' or 'ADVDEATH' that aren't intended to indicate a dead character, regardless of the context. Perhaps a different keyword would work better? Maybe 'DEAD'? Only searching for the term in allcaps without anything before or afterwards would also probably slim down on those edge cases.
    Confirmed. I was trying to figure out why the SPEED effect was not doing anything then I saw this and the target had death ward.

  9. #29
    I don't have screenshots but my players were all prone last session (caught sleeping for an encounter). They confirmed they DID NOT get the prompt.

    PF2 system, FGU v4.6.1

  10. #30
    Quote Originally Posted by Fingersome View Post
    Small bug, but it seems WTW checks for any effect with the word 'death' in it, to update the targets speed using the little number in the top right corner of their base speed on the character's character sheet.

    However, this procs from effects like 'Death Ward' or 'ADVDEATH' that aren't intended to indicate a dead character, regardless of the context. Perhaps a different keyword would work better? Maybe 'DEAD'? Only searching for the term in allcaps without anything before or afterwards would also probably slim down on those edge cases.
    Thank you for reporting this. It should be fixed now.

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