Fantasy Grounds Merchandise
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  1. #281
    Quote Originally Posted by damned View Post
    Are they showing up correctly for other players? If so they might need to delete the cache for this campaign and let it download again.
    The other player didn't have trouble, just one. I've never deleted cache before - do you have instructions I can send him?

  2. #282
    damned's Avatar
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    On the players FG Splash screen - click the folder Icon.
    It will open an explorer window set to the FG data folder.
    Go to Cache and rename the folder that has the campaign name that you have set.

  3. #283
    There appears to be a problem on character sheet with skills. The following skills are not showing with their base value. The following should have a base value according to CoC7e official character sheet.

    List of missing base skills for 1920s era character:
    Art/craft 5%
    Dodge - should be half DEX
    Firearms (Handgun) 20%
    Firearms (Rifle/Shotgun) 25%
    Language (Other) 1%
    Pilot 1%
    Science 1%
    Survival 10%

    FG provides base but CoC official character sheet does not:
    Opr Hvy MCh 1% in FGU, not in CoC official sheet
    Last edited by elwhynn; December 9th, 2024 at 01:26.

  4. #284

  5. #285

  6. #286
    Quote Originally Posted by damned View Post
    Please check your ERA in settings.
    Era is correct.

  7. #287
    I will but why would other default skills be showing up (like Appraise), while the ones on list (like Survival), do not just show up on the base sheet?

  8. #288
    Quote Originally Posted by damned View Post
    Also make sure you are following correct character creation steps.

    https://www.diehard-gaming.com/manua...-creation.html
    https://www.youtube.com/watch?v=AhF1pUhy5n0
    I will but why would other default skills be showing up (like Appraise), while the ones on list (like Survival), do not just show up on the base sheet?

  9. #289
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    Thats how its programmed.
    Please make sure you add Occupation with the correctly selected Occupation Skills before accessing the skill list.

  10. #290
    Quote Originally Posted by damned View Post
    Thats how its programmed.
    Please make sure you add Occupation with the correctly selected Occupation Skills before accessing the skill list.
    Thanks. I followed the instructions and entered the exact example given at https://www.diehard-gaming.com/manua...-creation.html. I understand that some baseline skills are assigned via the occupation selection and therefore my list of missing skills was too long. However, it seems like some skills are still missing. After dragging Explorer to sheet and completing the choices, I still see these remaining issues:

    Missing base scores:
    Art/craft 5%
    Firearms (Rifle/Shotgun) 25%
    Pilot 1%
    Science 1%

    FG gives Opr Hvy MCh, but that is not in CoC official sheet.

    Even though my first list was overlong due to not selecting the occupation first, I still think FG is not adding some base skills that should be there. The results may vary based on selected occupation and specializations. In the above example, if I filled in Rifle/Shotgun on the Explorer occupation window, then the missing base would be Firearms (Handgun) instead.

    Or, I have the wrong character sheet from Chaosium.
    https://www.chaosium.com/content/Fre...0-%20Color.pdf

    Also please note: on the example character Deacon Black at www.diehard-gaming.com, the skill tab has Firearms (Pistols) -1, because it is not entered Firearms (Handgun) on the character sheet.
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