TALES of the VALIANT
  1. #1

    Token Reflection?

    So since this last update whenever I or any of my players try to move their tokens, it creates a "shadow token" underneath it while it's being moved which is offset from the actual movement action and makes it very difficult to be precise with placement. In fact my group struggled all night just to move down halls and not get hung up on corners and objects.

    I played with several settings (like reach and space) but to no avail. I've also tried turning off mods but still it was happening.

    I've attached the log (which was getting errors) and a screenshot....although it's hard to tell what's happening. The mouse is actually moving the faded square token.

    I know this wasn't happening during our last session (a week ago) and I didn't think it was happening yesterday but I honestly didn't think to test it specifically.
    Attached Images Attached Images
    Attached Files Attached Files

  2. #2
    Doesn't seem like intended functionality.

    I've also had examples where a player has queued up token movement, and on my screen the current token position is drawn on top of the preview rather than beneath it, preventing me from being able to see where the buttons to accept or decline the queued token movement are. Could be a related bug.

  3. #3
    Quote Originally Posted by firvulag View Post
    So since this last update whenever I or any of my players try to move their tokens, it creates a "shadow token" underneath it while it's being moved which is offset from the actual movement action and makes it very difficult to be precise with placement. In fact my group struggled all night just to move down halls and not get hung up on corners and objects.
    We played on Sunday and I did not see this. I updated yesterday and I did see this exact issue, also everything about FGU was "clunky" with lag, and I had no clients involved, just the DM PC running.

    It's been said elsewhere but everything went to sh*t after the v4.6.0 update, just annoying really, while this shadow issue is new the game on Sunday was still plagued with lag that wasn't happening before the v4.6 update. Are the listed changes:
    "Image placeable objects. (both Top Down and Camera View display options)" and "Image text objects." causing problems with tokens and movement?
    I hate running updates. Everytime we do it's weeks before the game runs properly again.
    I can't imagine this is a good look for FGU for any new folks trying FGU for the first time.
    Never violate a woman, nor harm a child. Give aid to those in need when you are able. Never follow thoughts of gain into the pursuit of evil, and never hesitate to kill the villain while you have the chance.

  4. #4
    I was trying to show off FGU this weekend to 4 potential new customers and this was happening. The shadow tokens - hard to move tokens - lag and everything with the new update. Unfortunately, it left a very sour taste to the 4 people I was showing it off to and they were impressed by the CT and the automation, but the lag was bad.

    All since this last update, my games have been very hard to play. I am the DM for Dungeon of the Mad Mage, so there are very large maps with lighting involved and it has been a struggle. Wish I could roll back but that would then require my players to roll back and their players to roll back, etc.

  5. #5
    I appreciate other people chiming in about this issue. Least I know it's not just me. Would be nice if we could get a mod to at least acknowledge that this is a known issue and maybe looking into it or trying to fix it or something.

    Currently running a session with this bug is painful.

    I mean as far as the other issues with the features I know lots of people put in a lot of time to make this vtt great and I really appreciate it because I can't code, but yeah I scratch my head sometimes at their priorities.

  6. #6
    Quote Originally Posted by firvulag View Post
    I mean as far as the other issues with the features I know lots of people put in a lot of time to make this vtt great and I really appreciate it because I can't code, but yeah I scratch my head sometimes at their priorities.
    So much THIS, as an old guy that has a long history of related work I find what I can see of SmiteWorks development/work priorities a mystery. //shrug// *LOL*
    Never violate a woman, nor harm a child. Give aid to those in need when you are able. Never follow thoughts of gain into the pursuit of evil, and never hesitate to kill the villain while you have the chance.

  7. #7
    Just pushed a new build that should fix the token mouse movement issue. Please run a Check for Updates, and let us know if you're still having issues.

    Regards,
    JPG

  8. #8
    Quote Originally Posted by Moon Wizard View Post
    Just pushed a new build that should fix the token mouse movement issue. Please run a Check for Updates, and let us know if you're still having issues.

    Regards,
    JPG
    A quick check on LIVE channel big map looks good now. Thank You.
    Never violate a woman, nor harm a child. Give aid to those in need when you are able. Never follow thoughts of gain into the pursuit of evil, and never hesitate to kill the villain while you have the chance.

  9. #9
    For the "reflection". Here's how it looks in v4.5 vs. 4.6. I think it looks better in v4.6 personally; but it is different.
    Carl explained that something had been set up incorrectly in v4.5 and earlier versions, and got fixed in v4.6; thus the difference.

    Regards,
    JPG
    Attached Images Attached Images

  10. #10
    Quote Originally Posted by Moon Wizard View Post
    Just pushed a new build that should fix the token mouse movement issue. Please run a Check for Updates, and let us know if you're still having issues.

    Regards,
    JPG
    Thank you so much for the quick response. YES it is 100% better (I can actually drag token thru doors now!!)

    🙏✌️

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