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November 25th, 2024, 00:07 #11
Well, here's some other users thoughts on the direction of development. https://www.fantasygrounds.com/forum...true-potential
Personally I was never very excited about 3D, but I know a lot of people want/expect/hope for it. But we the recent stuff I'm getting a bit more excited about it. But affordable assets is still a big concern for me.
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November 25th, 2024, 05:56 #12
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Thanks for the link, I did look at it as well as the videos posted within the thread. Again, I'm just one user out of many and this isn't a public company, so just along for the ride. Obviously, I am not excited at all about the 2.5D and never have been. Appreciate you showing the other perspective. I hope it doesn't drive fantasy grounds into the ground.
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November 25th, 2024, 06:40 #13
Not a fan of 2.5D either. If you're trying to compete with D&D's new TTRPG, forget it. This 2.5D is just not practical. I watched a video with the new 2.5D assets. Looks cool, but actually playing in that environment is ridiculous. E.g., they showed a small hut with a doorway. Ok, but when you move around it, the doorway always faces you. It's silly.
During our sessions it's cool to view the 2.5D environment, but it's of no use when having to move in it and have actual combat.
I know the developers have poured hundreds (if not thousands) of hours into developing this 2.5D, but I just don't think it will ever be practical for actual gameplay. Just my opinion.
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November 25th, 2024, 08:10 #14
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- Mar 2020
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- 3
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November 25th, 2024, 18:50 #15
Incredible work concerning the freezes. Even with old maps where I always had some stutter/freezes years ago it is now smooth as silk, many thanks for this awesome work!
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November 25th, 2024, 19:02 #16
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 28th, 2024, 05:14 #17
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- Dec 2019
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- 1
I had a similar issue where one of the maps I was using was frozen, in the PotA module. I had one of the Temple maps open when I closed FantasyGrounds, so it automatically opened when I reloaded the module, but it opened up frozen. Couldn't move it, couldn't zoom in, couldn't add tokens, nothing. Closing the map and opening it again made it worse as I couldn't see anything anymore. All of the other Temple maps opened fine and were workable.
What I finally figured out was to close that map and save the module, then restart FantasyGrounds. Then when I open the map, it loaded slowly, but then works just fine. Kind of odd, but hopefully that helps others.
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December 2nd, 2024, 19:01 #18
Supreme Deity
- Join Date
- Mar 2007
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- 21,508
Just pushed a hot fix update that should help with lag related to lighting. Please run a new Check for Updates, and let us know if you are still having issues.
Regards,
JPG
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December 5th, 2024, 07:20 #19
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Thanks for the update Moon Wizard and the teams continued work on these issues.
We played on the 11/27 and things seemed pretty much back to normal again, had all the extensions (including auras which we've used for ever it seems) running and other than a little intermittent hitching, it played well (lighting was off).
Tonight 12/4, we played with same things established as before and was a rough session with lots of studdering when moving tokens, turned off lighting and a little better but then was rough again. Especially if trying to draw shapes with shape tool (circles, squares, cones).
Now, I understand that extensions are unstable in nature and I appreciate that those will be blamed. But, from my perspective, those extensions worked well in the past (months if not years for some) and now they are unusable. In our gaming session, the Aura extension (again I know this is the issue 'now') enhances our gameplay so much more than what you're all working towards currently. The time saved in having that automated to know exactly who is affected, having effects fire off with that aura coding is what fantasy grounds used to be about - automation -. Taking out the tedious work and letting us enjoy the gameplay and roleplaying.
I've upvoted it on the idea tracker before the new tracker came out and afterwards, but again. Just one user in this sea of people wanting these 2.5D and 3D upgrades, but the frustration with fantasy grounds continues to grow even weeks after change to 4.6
That being said, I appreciate the work going forward, but will disappointed that something (aura extension) that worked so well before and speeds up gameplay so much will have to stopped being used for now.
I look forward to when all these continued issues are resolved.
Artrem
Edit:It's ironic, after writing this I looked on Forge and the wishlist. It's the #1 subscribed item [5582 subscribers] on forge for 5e (suspect #1 in all rulesets it can be used in) and has most votes (top of list) on wish list and has 489 votes. 3D walls (the focus of the 4.6 update?) only has 310 votes and is 5th on the list.
Again, I know the first item is not taken, but it seems like looking at the forge and the feature list, this is a very well used extensionLast edited by Artrem; December 5th, 2024 at 07:40. Reason: added how many ppl subscribe to the aura effect extension and votes on wish list
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December 5th, 2024, 17:32 #20
Some things to consider about what SmiteWorks prioritizes for development...
Things that can and are being done by extensions have limited value to incorporate into core FG (i.e. Auras). This is because they have already been done and their is a community available solution. It also would take money away from community developers (though I doubt many of them would mind). Things, like 3D and refactoring the image processing (which I get a feeling 4.6 was really about), are things that the community can't develop. Only SW can make those types of improvements to the core engine.
Also, we need to realize the Forge and the Feature Request list only get input from a limited set of users, and often doesn't take into consideration the larger market. Not that I'm saying that they shouldn't be important, just that their are more things going on for SW to consider than those two sources.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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