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  1. #1

    Lost Citadel Map Lighting Issue

    I ran a session of Lost Citadel last month and everything was perfect on the dual layer map with walls. I was supposed to run another session this month and the map is solid black for me regardless of player preview toggle. Adding lights to tokens does not work. I went back and opened previous campaign from last month...same issue. I assume an update has broken this map.

    Even if I add a light in a room it has no affect on the black map. I only see tokens or the map pins.

    LostCitadelLighting.png

  2. #2
    Oh no! I will investigate...

  3. #3
    I am back. I tested and found a very minor bug. I forgot to "enable lighting" in the map settings, so light is always on everywhere. (It should be completely black unless the actor has a light effect on the Combat Tracker.) The walls and LOS seem to be working.

    ccobb, Did you update within the last two weeks? This product was part of a bunch of recent updates. Did you try "revert changes"? That will delete any recorded differences between your local version and the FG server version. After that, check the "Use LOS setting". It will be off, but if you use light sources, then turn it on.

  4. #4
    Quote Originally Posted by spoofer View Post
    I am back. I tested and found a very minor bug. I forgot to "enable lighting" in the map settings, so light is always on everywhere. (It should be completely black unless the actor has a light effect on the Combat Tracker.) The walls and LOS seem to be working.

    ccobb, Did you update within the last two weeks? This product was part of a bunch of recent updates. Did you try "revert changes"? That will delete any recorded differences between your local version and the FG server version. After that, check the "Use LOS setting". It will be off, but if you use light sources, then turn it on.
    Following up on this. Nothing worked until I used the "revert changes". This corrected it back again and after re-enabling lighting I was good to go. Thank you.

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