TALES of the VALIANT
Page 4 of 4 First ... 234

Thread: 5E Life Ledger

  1. #31
    I've noticed that the 'max' damage type doesn't appear to be working at present...? Tried to create an effect that would deal necrotic that reduced max hp every turn. It managed to deal the damage okay, but doesn't seem to be adjusting the HP maximum as it should.

  2. #32
    Quote Originally Posted by Fingersome View Post
    I've noticed that the 'max' damage type doesn't appear to be working at present...? Tried to create an effect that would deal necrotic that reduced max hp every turn. It managed to deal the damage okay, but doesn't seem to be adjusting the HP maximum as it should.
    Can you show me the coding effect you are using? It's working for me.

  3. #33
    Quote Originally Posted by Fingersome View Post
    I've noticed that the 'max' damage type doesn't appear to be working at present...? Tried to create an effect that would deal necrotic that reduced max hp every turn. It managed to deal the damage okay, but doesn't seem to be adjusting the HP maximum as it should.
    Are you using max or maxhp? Rhagelstrom changed that damage type to maxhp rather than max to avoid conflicting with other extensions.

  4. #34
    Quote Originally Posted by jimlad42 View Post
    Are you using max or maxhp? Rhagelstrom changed that damage type to maxhp rather than max to avoid conflicting with other extensions.
    ah, that's probably it then.

  5. #35
    Probably being dense here, but how would you go and code for the aid spell?

  6. #36
    Quote Originally Posted by Kai Lae View Post
    Probably being dense here, but how would you go and code for the aid spell?
    Aid; MAXHP: 5

  7. #37
    Quote Originally Posted by rhagelstrom View Post
    All the numbers in the screen shot are correct, so it is confusing on how going here would correct anything. But I did figure it out.

    Essentially, you just need to force the system to "recalculate". So even if the numbers are correct, just change one number, then change it back. Each change will force the system to recalculate, and YES it does check the list of feats to see if "Tough" is present and calculates accordingly.

  8. #38
    I'm curious if there's a way, or coding, for spells such as Chill Touch (target cannot regain HP until spell expires) or Aura of Life (max HP cannot be reduced).
    It would seem logical to have those options added as part of the "IMMUNE" clause, or even the RESIST clause. e.g. IMMUNE: heal, maxhp or RESIST: heal, maxhp

    With [IMMUNE: heal] preventing increases in both current and maxhp
    And [IMMUNE: maxhp] preventing decreases in maxhp (thus allowing the Aid spell to work properly.

  9. #39
    Quote Originally Posted by Ridgeback View Post
    I'm curious if there's a way, or coding, for spells such as Chill Touch (target cannot regain HP until spell expires) or Aura of Life (max HP cannot be reduced).
    It would seem logical to have those options added as part of the "IMMUNE" clause, or even the RESIST clause. e.g. IMMUNE: heal, maxhp or RESIST: heal, maxhp

    With [IMMUNE: heal] preventing increases in both current and maxhp
    And [IMMUNE: maxhp] preventing decreases in maxhp (thus allowing the Aid spell to work properly.
    I'm confused about your "Aid spell to work properly" comment. In what way does Aid currently not work properly?

    With regards to your immune to healing, you can use another ext called Blissful Ignorance, which does exactly this with the "UNHEALABLE" effect coding.
    https://forge.fantasygrounds.com/shop/items/429/view

    You can also use it to mimic the resist effect on healing, by using effect coding "HEALEDMULT: n, (types) - The bearer of this effect has all of their healing received multiplied by n. types is optional and may be any combination of "heal", "hitdice", and "rest","

  10. #40
    Quote Originally Posted by MrDDT View Post
    I'm confused about your "Aid spell to work properly" comment. In what way does Aid currently not work properly?
    Aid spell does work properly at the moment. I simply wouldn't want there to be coding that would cause it to cease working by introduction of something like "IMMUNE: maxhp" which implies it should prevent all changes. This would be a problem when Aura of Life (Max HP cannot be reduced) is coded as "IMMUNE: maxhp" (prevent all changes) and that is followed by Aid (raises max hp), which would be prevented if changes are not allowed.

Page 4 of 4 First ... 234

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in