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December 2nd, 2024, 02:48 #321
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Where can I find the common set?
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December 2nd, 2024, 04:20 #322
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In the SWADE book it's page 152, the Powers chapter, Power Modifiers section.
In the VTT manual search on Power Modifiers.
In the SWADE Pathfinder book, I don't know the page number but it's Chapter 5 Powers, Power Modifiers section.
In the VTT search on Power Modifiers and find it in the results list.Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
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December 2nd, 2024, 05:23 #323
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- Aug 2010
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I was playing around and removed a couple. How do I refresh the list and recover what I removed? Also, on Lower Trait, is there a way to add the effect that at the beginning of the turn to make the Spirit roll to recover?
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December 2nd, 2024, 21:07 #324
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To revert the entire module, open modules from the sidebar button, right click the module in the left-hand list, and click the radial button with two arrows that says "revert changes" when you hover over it.
You may not want to delete things from the ruleset. They're there for a reason.
Effects don't do things like initiate rolls. They're static. They're counted down if they have a duration, but you'll have to remember to make those rolls manually.Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
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December 3rd, 2024, 00:10 #325
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- Aug 2010
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Thanks for the tip. I fixed the ones I changed. I could not get it to revert the entire module but I was able to revert the individual powers that I had updated.
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December 3rd, 2024, 18:25 #326
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- Aug 2018
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I am not sure if this is the right place. I need help. I bought swade and the pathfinder core rulebook but it went to my classic.. fantasy ground instead of unity and I have no idea how to access it in Unity. Thanks
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December 3rd, 2024, 21:54 #327
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When you start FG Unity and run an update, it doesn't download items?
Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
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December 3rd, 2024, 22:04 #328Savage Rifts© on Fantasy Grounds Store
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December 5th, 2024, 05:09 #329
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- Apr 2006
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I am new to Fantasy Grounds so there may be something obvious here but I noticed the following and don't know if it is the way it is suppose to be or if I am doing something wrong:
When I create a Wizard or add Arcane Background (magic) then add powers they are in the Powers tab as 'effects' and don't have the spellcraft die to roll. However, when I add Arcane Background (Miracles) and add the powers they have the faith die to roll to cast.
I hope you understand the question. Is this intentional? am I doing something wrong?
Thanks
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December 5th, 2024, 08:17 #330
Arcane Background Magic and Miracles are generic in Pathfinder for Savage Worlds, they are there but are used for characters without a Class Edge, adding the Faith skill (Miracles) or Spellcasting skill (Magic) to the character sheet will set the correct die value for powers.
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