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  1. #11
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    Quote Originally Posted by ProDieM View Post
    I have googled until my fingers are bleeding. My question is will the Syrinscape Monster Manual and Player's Handbook Sound Packs work for Fantasy Grounds 2E DnD (Classic 1e/2e). The store listing says "Requires: An active subscription or a one-time purchase of a Fantasy Grounds Unity license and the included D&D fifth edition ruleset. Sounds require a Super Syrin subscription or separate purchases from Syrinscape.com." Is this accurate?

    Google AI tells me Syrinscape will work, but I'm skeptical that the AI is accurate. I know it will "work" if I manually build all the links, but will the "5E" sound packs work for 2E materials, Monster Manual, PHB, even Curse of Strahd...?
    Yes the description is accurate. No they will (generally not work) in 2E.

    The FG Sound Links Packs will only load and work in 5E. They cause sound triggers when very specific strings of text appear in chat and they will normally only load in a 5E campaign. You can use the Universal Module Extension on Forge to load the FG Sound Link packs in 2E, but as they will look for specific strings of text, it's unlikely 2E will match all of those strings. It's possible, but I don't know, it could be 0% or it could be 90% work.

    You might deem it worth it to buy the FG sound links packs as a starting place, and then plan to update/correct them as needed. Note if you buy from the FG Store you can buy them and try them for 30 days to see if they work enough for you. If not, then you can contact support and ask for a refund.

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  2. #12
    Quote Originally Posted by ProDieM View Post
    I have googled until my fingers are bleeding. My question is will the Syrinscape Monster Manual and Player's Handbook Sound Packs work for Fantasy Grounds 2E DnD (Classic 1e/2e). The store listing says "Requires: An active subscription or a one-time purchase of a Fantasy Grounds Unity license and the included D&D fifth edition ruleset. Sounds require a Super Syrin subscription or separate purchases from Syrinscape.com." Is this accurate?

    Google AI tells me Syrinscape will work, but I'm skeptical that the AI is accurate. I know it will "work" if I manually build all the links, but will the "5E" sound packs work for 2E materials, Monster Manual, PHB, even Curse of Strahd...?
    Another thing to consider is there are no actual supported sound sets specifically for D&D 1e/2e via Syrinscape. No other D&D versions are officially supported or licensed through Syrinscape, so it is likely that your best course of action is to build your own. It's a lot of work, and as it stands right now, there are not all that many official sound link packs now. The amount of necessity, time, and efforts are up to all of us end users for now.
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  3. #13

    Cool Custom Sound Links

    If you need any help i am willing to sit with you and discuss this with you. The FGA community have also done recent and related video topics about these custom audio links. Even though the the video shows 5e, the principle are the same. However, again, time consuming.


    Laerun

    https://www.youtube.com/live/C_fy-mr...GXdwfNhMDO29OY
    https://www.youtube.com/live/zkvhqGV...Kaab5Yscd-pVE-
    FGA Founder
    FGU teacher and student!
    Ultimate License Holder
    Discord Alias: Laerun#6969

    http://www.fantasygroundsacademy.com

  4. #14

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    I use Syrinscape in my Savage Worlds game. We have no sound packs and fewer features than D&D.
    So I manually set up sounds for my sci-fi game. It's not so difficult to learn, and learning this allows you to set up custom sounds. It's worth the effort to learn, and Laerun is a great resource.
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.

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