Thread: 5E Life Ledger
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November 29th, 2024, 08:30 #31
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- Feb 2021
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I've noticed that the 'max' damage type doesn't appear to be working at present...? Tried to create an effect that would deal necrotic that reduced max hp every turn. It managed to deal the damage okay, but doesn't seem to be adjusting the HP maximum as it should.
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November 29th, 2024, 09:22 #32-MrDDT
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November 29th, 2024, 18:59 #33
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December 2nd, 2024, 10:02 #34
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December 7th, 2024, 04:02 #35
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- Feb 2022
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Probably being dense here, but how would you go and code for the aid spell?
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December 7th, 2024, 16:50 #36
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December 11th, 2024, 17:01 #37
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- Nov 2017
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All the numbers in the screen shot are correct, so it is confusing on how going here would correct anything. But I did figure it out.
Essentially, you just need to force the system to "recalculate". So even if the numbers are correct, just change one number, then change it back. Each change will force the system to recalculate, and YES it does check the list of feats to see if "Tough" is present and calculates accordingly.
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December 11th, 2024, 20:15 #38
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- Nov 2017
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I'm curious if there's a way, or coding, for spells such as Chill Touch (target cannot regain HP until spell expires) or Aura of Life (max HP cannot be reduced).
It would seem logical to have those options added as part of the "IMMUNE" clause, or even the RESIST clause. e.g. IMMUNE: heal, maxhp or RESIST: heal, maxhp
With [IMMUNE: heal] preventing increases in both current and maxhp
And [IMMUNE: maxhp] preventing decreases in maxhp (thus allowing the Aid spell to work properly.
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December 11th, 2024, 22:00 #39
I'm confused about your "Aid spell to work properly" comment. In what way does Aid currently not work properly?
With regards to your immune to healing, you can use another ext called Blissful Ignorance, which does exactly this with the "UNHEALABLE" effect coding.
https://forge.fantasygrounds.com/shop/items/429/view
You can also use it to mimic the resist effect on healing, by using effect coding "HEALEDMULT: n, (types) - The bearer of this effect has all of their healing received multiplied by n. types is optional and may be any combination of "heal", "hitdice", and "rest","-MrDDT
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Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
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December 11th, 2024, 22:28 #40
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- Nov 2017
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Aid spell does work properly at the moment. I simply wouldn't want there to be coding that would cause it to cease working by introduction of something like "IMMUNE: maxhp" which implies it should prevent all changes. This would be a problem when Aura of Life (Max HP cannot be reduced) is coded as "IMMUNE: maxhp" (prevent all changes) and that is followed by Aid (raises max hp), which would be prevented if changes are not allowed.
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