TALES of the VALIANT
  1. #1

    LFW Lookin For Whispers

    FG License: Ultimate, but not important
    Game System: n/a

    Time Zone: EST eastern time, USA
    Day of week and time: this Friday at 12 NOON
    start date:this FRIDAY 28 November
    Planned Duration & Frequency: duration: 45 minutes. Frequency: once.

    Text or Voice: voice ONLY over Zoom, no cameras.
    Primary language: English
    Voice software used: zoom
    Will this be recorded or streamed? No.

    Details of the scenario:
    Hi guys! This Friday I run a heist for three players

    There is a puzzle I want to give one of them that involves whispers: “ The Voice of Truth”
    Any of you able to join to be a whispering voice?

    It'll be a "camera off" job. Just voice. And you will only be needed for the duration of the puzzle. r/longdistancevillains mods are taking too long to approve me posting there, so I’ve come here looking for help!

    Basically, the players will traverse a web maze enchanted to be disorienting to outsiders, and this leads them to a puzzle. At one point in the maze, whispering voices will beset upon them from every angle. These voices are close and far, loud and quiet, mean and kind, desperate and calm. All but one (the voice of truth) seeks to lead the character astray.

    The player must discern the voice of truth by trial and error (maybe a skill check or two will help), or by noticing only one voice is consistently disagreeing with the other others.

    I will provide a list of the obstacles (about five) and the truth of how to overcome them. Your job will be to join Zoom with camera off, and whisper alternate suggestions that are lies.

    Obstacle 1:
    a gap in the floor ahead. Truth: "Walk through the left wall" consequences of failing: 4d6 falling damage.

    Obstacle 2:
    web strand slack line across a black pit. Truth: "jump into the void halfway across" consequences of failing: poisoned condition for 2 hours

    Obstacle 3:
    ramps going up or down different passages in ten different direction. Truth: "3rd ramp from the left headed up" consequences of failing: confusion spores make you realize you dropped an item... somewhere

    Obstacle 4:
    mechanical blade arms flying out of the darkness seemingly at random through the webs. Truth: "hug the right wall" Consequences of failing: 5d8 slashing damage

    Obstacle 5:
    prismatic shimmering webs form a hall of mirrors. Truth: "left, left, right, left" consequences of failing: arrive into the compound in an awful room instead of the normal entrance hall.
    Last edited by JimSocks; November 26th, 2024 at 16:45.

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DICE PACKS BUNDLE

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