Cosmere RPG Beta Launch
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  1. #451
    Hi, there are some bugs in the archetypes:

    The characters from "Archetypes Set 1" don't have any token or portrait assigned to them.
    Also the characters from "Archetypes Set 2" have their portrait assigned but when added to the character selection they loose the portrait.

    When I select "Glitter Boy - Jean-Paul Noble" the console log opens and shows this message:
    [11/26/2024 2:55:25 PM] [ERROR] Script execution error: [string "CoreRPG:scripts/manager_dice.lua"]:308: bad argument #1 to 'ipairs' (table expected, got string)

  2. #452
    Quote Originally Posted by ferrnando View Post
    Hi, there are some bugs in the archetypes:

    The characters from "Archetypes Set 1" don't have any token or portrait assigned to them.
    Also the characters from "Archetypes Set 2" have their portrait assigned but when added to the character selection they loose the portrait.

    When I select "Glitter Boy - Jean-Paul Noble" the console log opens and shows this message:
    [11/26/2024 2:55:25 PM] [ERROR] Script execution error: [string "CoreRPG:scripts/manager_dice.lua"]:308: bad argument #1 to 'ipairs' (table expected, got string)
    The graphics with archetypes seems to be a problem at the moment. I have pushed an updated version of the Glitter Boy which had the "old" Power Armor type that throws that error. Should go out next Tuesday. In the mean time, just remove the Glitter Power Armor from Jean-Paul and replace it with the one in the Tomorrow Legion Players Guide.
    Savage Rifts© on Fantasy Grounds Store
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  3. #453
    Quote Originally Posted by Jiminimonka View Post
    The graphics with archetypes seems to be a problem at the moment. I have pushed an updated version of the Glitter Boy which had the "old" Power Armor type that throws that error. Should go out next Tuesday. In the mean time, just remove the Glitter Power Armor from Jean-Paul and replace it with the one in the Tomorrow Legion Players Guide.
    The "USA G-10 Glitter armour" from the "Tomorrow Legion Player's Guide" displays this error:
    [11/26/2024 6:40:33 PM] [ERROR] windowcontrol: Database type mismatch on path (strength) in control (strength) in class (armor_main)

    The error also appears in all the power amors from "Tomorrow Legion Player's Guide":

    FT-005 Flying Titan
    NG-MRU886 Grease Monkey
    NG-X9 Samson
    Triax T-31 Super Trooper
    Triax X-10 Predator
    Last edited by ferrnando; November 27th, 2024 at 01:01.

  4. #454

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    Have you reverted the Tomorrow Legion Player's Guide module?
    The power armor was changed in that module, but you may have remnants from the previous release.
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.

  5. #455
    Quote Originally Posted by Mike Serfass View Post
    Have you reverted the Tomorrow Legion Player's Guide module?
    The power armor was changed in that module, but you may have remnants from the previous release.
    Yes, I also tried deleting the file "PEGFGSWRTTLPG" that corresponds to that module. Then I have updated FGU to download it again and the error persists.

    The characters of "Strength" are overlapping when I open the windows of the Power armors (in "Tomorrow Legion Player's Guide" module).

    Screenshot 2024-11-27 133907.png

    I have other modules for Savage Rifts and don't have any issue with Power armors.
    For example, "GB-7 Glitter Boy" from "Savage Rifts: South America" with any issue. Also the "Strength" characters are not overlapping here:
    Screenshot 2024-11-27 135211.png
    Last edited by ferrnando; November 27th, 2024 at 19:58.

  6. #456

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    Sep 2020
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    Ballston Lake, NY
    Posts
    797
    Thanks for the screenshots. That helps.

    The power armor in the first screenshot is the older power armor.
    You've done everything correctly that should fix it.
    We need Jiminimonka to verify that Tomorrow Legion Player's Guide module was updated and released.
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.

  7. #457
    I just checked and pushed an update as a Hotfix - I thought I fixed it a few weeks ago. Hopefully this one takes!

    Sorry about that.
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  8. #458
    I already updated but the error continues in the power armors.
    Do I have to wait a while to download the hotfix?

    Thanks.

  9. #459

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    Sep 2020
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    The update hasn't gone out yet. It requires someone at SmiteWorks to press buttons. The process isn't automated, which is a good thing.

    If you get impatient waiting for the release, you could copy the working power armor from one of the modules, then edit it to match the specs of the broken armor.
    Be sure to omit the
    Code:
    Strength=xd
    piece of the effect, since that's now set with the die.
    Last edited by Mike Serfass; November 28th, 2024 at 04:47.
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.

  10. #460
    Quote Originally Posted by Mike Serfass View Post
    The update hasn't gone out yet. It requires someone at SmiteWorks to press buttons. The process isn't automated, which is a good thing.

    If you get impatient waiting for the release, you could copy the working power armor from one of the modules, then edit it to match the specs of the broken armor.
    Be sure to omit the
    Code:
    Strength=xd
    piece of the effect, since that's now set with the die.
    Thanks for the help Mike. That's what I did, I copied the Glitter armor from the South American module and modified its stats to match the USA G-10 power armor. I also omitted [Toughness +10]
    Last edited by ferrnando; November 28th, 2024 at 07:30.

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