DICE PACKS BUNDLE
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  1. #31
    Okay, Maneuvers are still busted, at least from the Sidebar.

    While the overwriting of the labels has been fixed, what they refer to is wrong. At least the first one.
    Maneuver.png
    While the first field is labeled Ability, it only allows me to select ACTION types (Major, Minor, Reaction, None). In this case the Ability for Horsemanship SHOULD be Melee, I am never given the option to select that as Ability doesn't really show up on this window. The only way for to put Melee as the ability, is to edit the db.xml file. And, while I cant see the Ability, it does copy over to the character sheet.
    Here is a shot of the maneuver on the character sheet, and as it is presented from the Maneuver Tab. You can see on the sheet that it is Melee, and on the Tab it is Minor.
    Character.png

    As I said earlier, you used to have five selections on the Maneuver tab, and now there are only four. The tab is referencing Ability but is showing Action, while no reference to Action is shown. I'm not sure if the Actions block is layered over the Ability block on the window, or if you meant to remove the Action Type as redundant (except you filter by Action Type in Maneuvers tab, so I would say no).
    It does look like the fifth block needs to be added back in please.

  2. #32
    it looks like the anchoring is off. I'll take a look

  3. #33
    This is a bit of a hot mess since last update. With the holidays it may be Monday before it can get pushed.

  4. #34
    Ok. I am still going to address a few more nits I see but here is what you will see. The ability entry was in the DB but due to anchoring it was not displaying.

    IF YOU have any other issues LET ME KNOW ASAP. This is a nice 4 day weekend and I am willing to put some more time in if you see anything.
    Attached Images Attached Images

  5. #35
    I’ve tried the core book and extension for Honor and Intrigue, and they’re a solid combo. The extension is definitely key for things to run smoothly, so don’t forget to load it before jumping into the game. I really enjoy how the system blends roleplaying with that swashbuckling feel – it’s a fun mix of strategy and storytelling if you’re into that kind of setting!

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