Cosmere RPG Beta Launch
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  1. #161
    ddavison's Avatar
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    The costs in silver should be correct because it adds the cost of a quarterstaff, which is 2 sp. that means the cost can’t be shown in gp without resorting to fractional coins.

    The spell scrolls in the DMG were assigned a rarity and the value comes from the rarity. I can ask them if the PHB scroll values should take precedence or the new DMG rarities should be used since it is a newer book.

  2. #162
    Quote Originally Posted by ddavison View Post
    The costs in silver should be correct because it adds the cost of a quarterstaff, which is 2 sp. that means the cost can’t be shown in gp without resorting to fractional coins.

    The spell scrolls in the DMG were assigned a rarity and the value comes from the rarity. I can ask them if the PHB scroll values should take precedence or the new DMG rarities should be used since it is a newer book.
    This is the exact text from the DMG:

    "*Halve the value for a consumable item other than a Spell Scroll. The value of a Spell Scroll is double what it costs to scribe the scroll (as specified in the Player's Handbook)."

    Here's a screenshot: dmg_item value.jpg

  3. #163
    Zacchaeus's Avatar
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    Quote Originally Posted by Lazybones1969 View Post
    I noticed that the costs of all the spell scrolls in the 2024 DMG are off. Per the table "Magic Item Rarities and Values" in the DMG (chapter 7), the cost of a spell scroll should be x2 the cost of scribing them, as listed in the Player's Handbook. So they should be as follows:
    • Cantrip scroll: 30gp
    • Level 1 scroll: 50gp
    • Level 2 scroll: 200gp
    • Level 3 scroll: 300gp
    • Level 4 scroll: 2,000gp
    • Level 5 scroll: 3,000gp
    • Level 6 scroll: 20,000gp
    • Level 7 scroll: 25,000gp
    • Level 8 scroll: 30,000gp
    • Level 9 scroll: 100,000gp

    Also, this isn't technically a bug, but I really appreciated that the previous DMG had a separate scroll item for every possible spell. I realize that this would be quite time consuming to create.

    And one other bug: the generic ioun stone item has a comma after "Wondrous Item" in the Type field, so this shows up as a separate category in the dropdown menu.
    Sorry, late in seeing this. I'm actually going through the DMG at the moment and correcting things. You are correct about the scroll value and I've already adjusted those as well as the values for consumables which were also wrong. I also noted the extraneous comma. I'm hoping to finish my review this week and get the amended DMG up for release next Tuesday.

    You can now make your own scrolls via the item forge. Add a scroll to the Base Item and then drag in an appropriate spell and when you click on Forge new item it will create the spell scroll with that spell.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #164
    Zacchaeus's Avatar
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    Quote Originally Posted by ddavison View Post
    The costs in silver should be correct because it adds the cost of a quarterstaff, which is 2 sp. that means the cost can’t be shown in gp without resorting to fractional coins.

    The spell scrolls in the DMG were assigned a rarity and the value comes from the rarity. I can ask them if the PHB scroll values should take precedence or the new DMG rarities should be used since it is a newer book.
    Right, so that explains why javelins, slings, clubs, greatclubs, and darts all had a value in either copper, silver, or electrum pieces. I pretty much 'fixed' all of these by converting those values into gp

    The OP is correct about the spell scrolls value, and consumables are also half the value of the rarity shown so I corrected those as well. As he mentions this is noted in the DMG in the Magic Items value section.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #165
    DMG 2024 Table titled 'Feywild Time Warp', the <<Label>> is missing.
    Fantasy Grounds Ultimate Classic and Unity License Holder

  6. #166
    Zacchaeus's Avatar
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    Quote Originally Posted by Melborne View Post
    DMG 2024 Table titled 'Feywild Time Warp', the <<Label>> is missing.
    Noted.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #167
    I searched for Common weapons and some that showed up in that list look suspect to me, such as Blackrazor +3. Is it priceless at 0gp?

    suspect.png

  8. #168
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    Quote Originally Posted by Tooting Dog View Post
    I searched for Common weapons and some that showed up in that list look suspect to me, such as Blackrazor +3. Is it priceless at 0gp?

    suspect.png
    It's value is priceless since it's an artefact so 0gp is as good a value as any. I have just gone through all of the magic items in the DMG adding in non id descriptions and names and I caught a bunch of other stuff like values as I was doing so. The update will get released on Tuesday.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #169
    Hello. I'm not sure if this has been reported already, but dragging tokens with the mouse on the Barrow Crypt map in the DMG 2024 is really jittery. No extensions. Just a new campaign, yes to using 2024 rules, only the DMG 2024 Maps module loaded. Transparent token is where I'm dragging the mouse, token itself is where it moved to. The area shown in the screenshot is where I get the most jittering.Screenshot 2024-11-26 100722.png

  10. #170
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    Quote Originally Posted by Delta13Dark View Post
    Hello. I'm not sure if this has been reported already, but dragging tokens with the mouse on the Barrow Crypt map in the DMG 2024 is really jittery. No extensions. Just a new campaign, yes to using 2024 rules, only the DMG 2024 Maps module loaded. Transparent token is where I'm dragging the mouse, token itself is where it moved to. The area shown in the screenshot is where I get the most jittering.Screenshot 2024-11-26 100722.png
    This is related to the new update having graphic and memory issues. There have been numerous hot fix updates pushed since then, make sure you and your players all update. But know, there are still some unresolved issues. Not sure if this is one of those. But, you can check the House of Healing for the most recent threads, or if this still persists for you after an update and testing with no extensions, it would be best to create a new thread to report your details in the House of Healing

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

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