Thread: 5E - Aura Effects
-
October 30th, 2024, 20:00 #1211
Right, what you want is LOS detection and you can't
You can put a tag on them (I think you might need GA ext) that is called; "NOTARGETING", which would make them non targeted by anything until that is removed. Doesn't fully sound like what you are trying to do but figured I would throw that out there.
But correct, there is no way to check to see if a target is "seen" or not, you can check to see what sensitivity something is in, but you can't see what state of LOS it's in, plus it would be costly (CPU) in checking that. Which is also why I think SW doesn't want us in that area for LOS.-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
-
October 31st, 2024, 04:06 #1212
- Join Date
- Oct 2020
- Posts
- 32
It wouldn't have been based on LOS. Just on the state of a given token visibility (getVisibility == nil) for mask sensitivity (which isn't dependent on LOS). So in other words if a given token is set for mask sensitivity it would be in the aura. Doesn't matter if it is in LOS or not, I would just have wanted the aura to kick in based on the mask sensitivity == nil. Would have required a flag in the Aura effect to indicate that we actually want that behavior.
-
October 31st, 2024, 04:52 #1213-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
-
November 22nd, 2024, 00:27 #1214
- Join Date
- Oct 2020
- Posts
- 33
The latest update seems to have affected performance with Aura Effects. With the extension loaded, the paladin token movement is jerky, sometimes created Mac beachballs. Everything returns to normal when the extension is turned off.
-
November 24th, 2024, 02:32 #1215
Hi!
I want to code an effect using BCEG, Chat Effects and Aura extension in a wild magic randome table.
The effect it's a fireball explosion that affects the players and all the creatures within 20 feets. The DC is the same as the wild magic user:
I tried coding:
[EFFECT] Aura: 20 all; Fireball Explosion; SAVEA: (SDC) DEX (H)(M); SAVEDMG:5d6 fire;
But when I apply the effect to the PC (center of the explosion), the save is only made by the PC. I don't know why the "SAVEA..." it's not in the creatures effect tracker...
How could I code it correctly?
Thanks!Last edited by JuliTutu; November 24th, 2024 at 03:15.
-
November 26th, 2024, 05:36 #1216
- Join Date
- Mar 2020
- Posts
- 2
-
November 26th, 2024, 07:59 #1217
-
November 26th, 2024, 09:19 #1218-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks