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  1. #1

    Having a small problem

    I am using the M2e ruleset and i have created some NPCs they exported just fine BUT when you take that npc and drop it into the combat tracker it zeros the hitpoints like it had been killed. what am i doing wrong or missing?

  2. #2
    Ok i checked D&D and fallout and its working normally in those so it has to be the ruleset its self i think lol

  3. #3
    Can you verify the ruleset you are referring to? I'm assuming M2e is in reference to Traveller.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  4. #4
    yes traveller Mongoose 2nd edition

  5. #5
    I'll be looking at this tomorrow. With it being Thanksgiving week it may take a little longer to fix but I'll try to have this working again quickly.
    Do you have specific NPCs this is not working for? I know MGT2 is huge so it may just be a specific module and I'd like to rule that out when I get started.
    "If you love it, mod it."
    Ruleset Developer
    Smiteworks

  6. #6
    Quote Originally Posted by Tarkonian View Post
    I'll be looking at this tomorrow. With it being Thanksgiving week it may take a little longer to fix but I'll try to have this working again quickly.
    Do you have specific NPCs this is not working for? I know MGT2 is huge so it may just be a specific module and I'd like to rule that out when I get started.
    It was for a NPC/Animal i made so it was a self made module. i did check other rule systems and they work fine so all i can think of is it is in the M2e module itself.

  7. #7
    Trenloe's Avatar
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    I can recreate when creating an NPC that is set to Type = Animal, it keeps the UPP data in the database record (all zeros) and doesn't populate the <woundtrack> data in the NPC record in the database.
    Last edited by Trenloe; Today at 00:26.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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